Manufacturer: Fantasy Flight Games"You can either profit by this...or be destroyed!"
- Luke Skywalker, Star Wars: Return of the Jedi
Edge of Darkness is the first deluxe expansion for Star Wars LCG. Its twenty-two unique objective sets add 132 total cards that allow players to battle for the fate of the galaxy as either of two new affiliations, the dark side's Scum and Villainy or the light side's Smugglers and Spies.
Both of these affiliations live at the outskirts of Imperial law, and Edge of Darkness draws heavily from the original Star Wars trilogy as it builds themes centered around the remote planet of Tatooine and the independent mining colony of Cloud City. Edge of Darkness allows you to expand your games of Star Wars with Jawas, Tuskens, bounties, captives, and sabotage. You'll also find such notable heroes and villains as Chewbacca, Lando Calrissian, Greedo, Bossk, and Jabba the Hutt, and you'll be able explore unheralded new events within the expanded Star Wars universe.
Game Length: 30-60 minutes
This is not a stand-alone game. A copy of Star Wars LCG: Core Set is required to play.
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- The Scum and Smugglers finally arrive in force but you'll need to put more money down to truly make them shine.
This expansion finally brings full support for the Scum and Villainy and Smugglers and Spies affiliations. While the Core set and Hoth expansions had a few pods for those affiliations, Edge of Darkness is focused primarily on those two (with a single set apiece for a couple of other factions). The cards are strong, particularly for the Smugglers who gain some nasty abilities to make lone units unstoppable forces of destruction and sabotage. The Scum meanwhile gain more control with new cards to capture and profit.
Sadly, Edge of Darkness repeats the problem of the Core set by only having a single copy of each objective set. Since most objectives are two per deck, you'll need to buy two copies of this expansion to get the most of out of particular cards.
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