Firefly

Firefly

Product #GF9FIRE001

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Regular Price: $49.99

Special Price: $32.99

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Manufacturer: Gale Force 9


"After the Earth was used up, we found a new solar system and hundreds of new Earths were terra-formed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying."

- Shepherd Derrial Book


Find A Crew

Travel to different locations, handpicking the best crew and gear. Purchase upgrades to customize your Firefly, readying yourself for the challenges ahead.


Find A Job

Deal with Contacts, reputable or not, to secure desperately needed work and build your reputation as a successful captain. Avoid morally questionable jobs or grab what ever work is offered. You do the job, you get paid.


Keep Flying

Dodge bloodthirsty Reavers and evade Alliance patrols as you navigate the 'Verse, fighting to keep your crew safe and your ship shiny. Rival captains may be looking to hire away your crew or tip off the Alliance to your plans.


Welcome to the 'Verse


Contents:
4 Ship Cards
6 Story Cards
381 Game Cards
150 Game Money
167 Tokens
2 Dice
6 Plastic Ships
Game Board
Rules


Ages: 13+
Players: 1-4
Game Length: 120 minutes


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Reviews

Big Damn Heroes, when it comes to theme.
I play a lot of thematic games. I will take theme over game play 9 times out of 10.

Fortunately, I don't have to do that with Firefly, and the creators of this game have done everything in their power to capture the theme of the show (and, to a lesser extent, the movie).

And they nailed it.

The game play isn't unfamiliar if you've tried Eldritch Horror -- two actions per turn, gotta travel from location to location and accomplish tasks. The theme is present in everything you interact with, from the mission givers, the shopping locations, the ships, all of the upgrade/crew/what have you cards, down to the tokens!

The game play makes me feel like I'm a captain of my own ship, out in the black. There are times when the game is merciless, it's never a free ride, but you can absolutely make your situation better by hiring the right crew, keeping out of trouble, and pulling easy jobs. ... But where's the fun in that? Hire the scoundrels, piss of the Alliance, and dare Reavers to chase you down. It's all good.

The one critique I have, and it doesn't detract from my overall experience of playing the game, is that player interaction is limited. The expansions increase that to a degree, but it's still a game with extremely limited interaction between players. At most, it's a race to complete the main objective, but even that doesn't feel particularly pressing.

I've played games that go well over 5 hours, despite the "2-3 hour" estimate listed on certain missions. It's just too much fun gathering a crew and upgrading your ship!

Also, the expansions are all great additions. I STRONGLY recommend Pirates and Bounty Hunters first, then Blue Sun. I've yet to play a game using Kalidasa, but I hope to this weekend. Everything else I've played, and I absolutely love it.

For anyone wondering -- you can play the game solo. If you already enjoy doing that, Firefly will absolutely scratch that itch, though I do love watching the trials and tribulations the other players go through when there's a full table.
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Review by Dustin on 12/10/2015
Dice.
Here's the deal: this game is fantastic. You will love playing it. It makes sense, it feels right. You upgrade your ship, hire crew, equip them, do jobs, get caught... Great.
BUT, then all of that comes down to a die roll. Everything stops of you roll the wrong result right now. Boom. You do. Well, I guess that means 20 more minutes to setup my next single die tool to determine if I win or not... Just an abhorrent mechanic in an otherwise wonderful game.
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Review by Ben on 11/9/2015
Great game for fans and non-fans alike
This game is 100% true to the source material. If you're a fan of the show or the movie you'll absolutely love this game for that reason alone. Outside of appealing to just the fan base; however, the game itself is a lot of fun. It's a great balance between simple mechanics, light competition and the ability to play casually or develop in depth strategy. A new player is able to learn the game play within a couple turns and after that can focus on developing whatever sort of strategy that suits them. Highly recommended.
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Review by Brandon on 10/7/2015
Great for Fans, a little Meh for Others
I played Firefly at a game night at my FLGS (along with the Blue Sun expansion), and we had a rollicking good time. Of course, everyone at the table was a big fan of the show Firefly and its subsequent film, Serenity. When you have that many people aware of the richness of depth of the short-lived series, as well as the ability to impersonate the characters in the show and film, that can make for a great time. Non-fans can enjoy it, though -- knowledge of the show doesn't help you play the game, it only makes the experience a little more interesting.

A couple things I didn't like, though. It takes quite a long time to set up, especially if you have any of the expansions. If you're the kind of person that likes to sleeve all of your game cards, your sleeving needs will rival that of the most avid Magic: The Gathering player. You also need a TON of table space, so that could be a challenge for some people.

Also the game starts out a little slow. There's not much to do for the first 30 minutes, but once the ball gets rolling, it can be a bit more fun. Plus, there's the idea that anything can go wrong at any given moment, which adds a bit of chaos to your gameplay.

Hire crew, pick up cargo, deliver it to different planets, earn cash. I honestly don't remember how to win, because we had to pack up the game (the store was closing early), but I know I was closer to winning than anyone when we stopped. I'd love to play again soon, and actually finish a game, but we enjoyed ourselves immensely whlie playing. If you're a fan of the show and still watch it occasionally, pick this game up, and consider adding the expansions as you continue playing.
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Review by Zach on 10/5/2015
Never goes smooth...
I've played almost every Firefly game on the market, and none of them capture that Firefly, "everything goes wrong" theme like Firefly: The Game. Players take jobs to try and scratch by while working towards the overall goal. Some jobs are criminal in nature and others are simple pick up and delivery jobs.

Firefly: The Game is absolutely dripping with theme! While traveling around the 'Verse (board) players can recruit the Big Damn Heroes and many other characters from the show. While shopping captains can also arm their crew with new weapons, upgrade their ships and buy tools to help them complete jobs.

A player's ship can be attacked by Reavers, inspected by an Alliance cruiser or even run 'Out of Gas'. A crew's gear and skill level determine just how bad these events turn out.

Want to pull off a heist for Badger? Want to hire Kaylee as your ship's mechanic? Want to purchase 'Vera' for one of your crew members? You can do all of these things and much, much more in Firefly: The Game.
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Review by Flaming Dice Reviews on 9/26/2015
The Feel of the Firefly series captured on tabletop
This game is truly a gem. Gale Force Nine is more known for tokens and mats than games but they did a terrific job with this one. Every piece is well-made and the game just looks pretty! It can be a bit daunting the first time you sit down to play because there is a decent amount of set-up (but this does get easier with subsequent plays). This is almost like a role-playing game where you are the ship/crew; you accept jobs, avoid the bad guys, get the monies. This is great for groups that like "cooperative" games because there is not very much player interaction. If you get bored with the original there are a bunch of expansions adding new map sections, missions, crews, and even ships.
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Review by ZimZam on 9/20/2015
Best Board Game ever. If you like Firefly, you HAVE to get this.
If you like Firefly then you have to get this.
You can play it with friends, and even alone.
Its not only fun to play, its a blast to just read the cards. Every character, every episode, every quote imaginable, it is all here.
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Review by James on 9/19/2015
No Power in the Verse can stop this game
This is an excellent Firefly game with nice miniatures, artwork, and thematic cards. My only complaint about this game is that it is long, typically taking any where between 2 to 4 hours. However, the game does a really good job of matching the feel of the show. I agree with the other reviews that there are limited opportunities to interact directly with the other players but I kind of like this aspect as you kind of feel like you are alone in the verse and it is solely up to you to keep flying and win the game.
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Review by Ben on 9/6/2015
A great single or multiplayer game.
It's great for any firefly fan.
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Review by BigSexyBear on 5/18/2014
it's shiny!!
The quality of components is superb, and the capture of the "feel" of Firefly and the "verse is really well done. You really ARE flying a Firefly and times can be hard out there........... Once you have mastered the huge numbers of cards and decks involved, the game plays pretty well, and the idea of several different storyboards to provide different victory conditions is a good one.
One of my friends who plays it and likes it very much hasn't seen any of the TV series so while being a fan of the series(like me) helps, not being familiar with it does not necessarily stop you from enjoying the game and getting a great deal of fun from it. The forthcoming expansion should improve the question of player interaction which some players see as a weakness of the game, so all in all I reckon it's a winner!! Aimin' to misbehave? This game will do it for you!!!
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Review by oodyrejid on 1/23/2014
Its worth a trip into the Black
This is a very well done game. If you're a fan of the source material the game will not let you down. The mechanics of the game are pretty straight forward. The rules and the rulebook are well done and provide clear instruction with some wiggle room for the players at home.
The paper money is top of the line, the miniatures are all well done and are made from very durable plastic. The big flaw is in the multi-player aspect. Until the Pirates and Bounty Hunters expansion comes out in March the game is very much a single player game where what the other players are doing doesn't matter all that much.
There's a nice mix of Quest/Pick-up& Delivery style missions for play to keep it varied for replayablity.
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Review by Dalsiandon on 12/18/2013
A fun multi-player single-player game
First off, the game captures the feel of the show... navigating the 'Verse, taking odd jobs, and shooting things up. The amount of cards can be intimidating and will panic new players as there are like 13 different decks of cards which cover jobs, space travel, misbehaving, and shopping. Once you are over the initial shock the game plays fairly quickly.

The one down side is limited player interaction, hence the " multi-player single-player game" title. You only really mess with the other ships when their crew is upset at which point you can swoop in and steal them. The only other time you can interfere is when moving the Alliance Cruiser or the Reaver Cutter, but that does not happen too much.
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Review by Jeremey on 11/25/2013