Warmachine: Retribution - Chimera Light Myrmidon Box

Warmachine: Retribution - Chimera Light Myrmidon Box

Product #PIP35055

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Retail Price: $18.99

Our Price: $17.09

5 In stock

Manufacturer: Privateer Press

The Chimera has an unsettling appearance, as its active power field makes its form blur and fade. Once it nears the enemy, a Chimera becomes a delivery device for its warcaster's most powerful spells, channeled across its arc node. The Chimera will strike and kill with its scything arm-mounted glaives, then vanish as nearby soldiers turn desperately to engage it. With a flicker of blended light it appears behind them to deliver arcane death.


The Chimera light myrmidon comes in a box (PIP 35055). A player may field any number of Chimeras in a Retribution of Scyrah army.


SPECIAL NOTE: PIP 35055 contains the same Mk II stat card as PIP 35006. The model in this box represents the same figure in the game. The model in PIP 35055 is a new sculpt and therefore looks different from the model in PIP 35006. In addition, this model is plastic rather than metal.


Miniatures are supplied unpainted. Preparation and assembly may be required.

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Reviews

A solid hit and run arc node
The chimera is a decent light warjack that fits well with a hit-and-run or assassination Retribution list. The chimera is primarily a support 'jack though it does have some decent melee ability (no more than average). Its arc node makes it excellent for spell-focused casters as it is quick enough to slip into any gaps in your opponent's defense and its ability to be placed every round lets it potentially disengage or move through smaller opening. Additionally, its force field gives it a little more survivability than might otherwise be expected from a warjack its size. An opponent failing to account for those points of extra health may find themselves with a nasty surprise in an active arc node or melee attacker.

The biggest issue with the chimera is that opponents aware of its capabilities aren't likely to leave the openings it needs but there are some great synergies to force that opening such as Adeptis Rahn's telekinesis or the Invictors' flank ability.

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Review by Patrick on 10/25/2015
good
game play wise it is a bit hard to use only due to the fact that it can be used as a glass canon. and the fact that you'd need to place a caster more in the front lines to do some real damage. the combo of arc node and apparition allow it to get great angles on walled targets. also draws attention to itself once your opponent realizes what it can do for you, and just how deep it can get into their army.
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Review by starlord on 10/11/2015