Rum and Bones: Wellsport Brotherhood - Hero Set #1

Rum & Bones: Wellsport Brotherhood - Hero Set #1 (Clearance)

Product #CMNRB004

Regular Price: $19.99

Special Price: $9.50

11 In stock
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Manufacturer: Cool Mini or Not

Rum & Bones is a board game of cutthroat swashbuckling pirate battles for 2 to 6 players, 14 years of age and up. This set is part of the Wellsport Brotherhood faction.


Captain 'Bloody' Anne Bonny

For Anne Bonny, the choice between a dreary life ashore and a bold (and possibly short) life at sea was clear. She ran away with her pirate lover to Nassau port at an early age and they lived as pirates for many years. Her one regret was never commanding a ship of her own. But now, with the Locker thrown open and all those who sailed under the black flag released to the living world, she has her chance.


Grace O'Malley - Gunner

The legendary 'Pirate Queen of Ireland', Grace O'Malley's legacy is well known to pirates and Irish patriots alike. As a leading figure in the Irish resistance to English conquest in the late 1500's, it could be argued that she commanded the whole of the Irish naval forces at one time. However, as she never learned English, it made her a difficult choice for captain in the largely English-speaking Brotherhood. She doesn't seem to mind, however, and is happy to employ her services as an incredibly accomplished gunner. Her skill with paired pistols is the wonder of Wellsport.


Theo, the Terror of Nova - Quartermaster

Theodore MacAdler was a bastard born of a long-dead ship captain's widow. Theo grew up with a bastard's stigma, and was press-ganged into the HMS Nova at age seventeen. Theo's quick temper and sharp wit made him few friends and many enemies. Theo finally jumped ship and found his freedom with the Wellsport Brotherhood. He still has a little trouble keeping his mouth shut, though as Quartermaster he's only ever outranked by the Captain.

Contents:
3 Miniatures
3 Hero Cards


Ages: 14+
Players: 2-6
Game Length: 60 minutes


This is not a stand-alone game. A copy of Rum & Bones is required to play.



Mechanisms:

• Action Points
• Area Majority / Influence
• Dice Rolling
• Grid Movement
• Variable Player Powers
• Variable Phase Order
• Modular Board
• Action/Movement Programming