Manufacturer: Fantasy Flight Games
The world changed. Crime did not.
Android is a ground breaking new board game by Kevin Wilson (Arkham Horror; Descent) of murder and conspiracy set in a dystopian future. Detectives travel between the city of New Angeles and moon colony Heinlein chasing down leads; calling in favors; and uncovering the sinister conspiracy beneath it all. The detectives must balance their pursuit of the murderer against their personal lives and their inner demons. Android's innovative mechanics ensure that no two detectives play alike.
Will you play as Louis Blaine; the crooked cop tormented by guilt and loss? Or will you take the role of Caprice Nisei; the psychic clone who struggles to retain her sanity while proving that she's as human as anyone else? Whoever you choose to play; you've got just two weeks to solve the murder; uncover the conspiracy; and face your personal demons.
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- Great Game, Could Use Minor Tweaking
Android is a heavy game. I mean that both in terms of actual weight and of complexity. The core mechanics are such that it can be quite a burden to break gameplay down to new players and go over the bevy of options available to them. Further compounding the learning curve is the fact that the game feels almost like each player is playing several mini-games themselves. However, once everyone gets a hang of the game it becomes a much more fluid affair.
Some mechanics could use some stream lining as the game makes you feel as if you are more or less pinning a murder on someone as opposed to catching a killer. A few other game play elements are evident and keep the player from fully becoming immersed in the story/atmosphere dense game. Story cards truly drive the experience and if not focused on can leave the game wanting,
If players can buckle down for the rules summary and take a few practice turns to get into the ebb and flow and treat the game as the theme-rich story-driven way it is intended, then the unique experience has a powerful and satisfying payout that sucks you in.
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