Fantasy Flight Games
"My lords, with your leave, I propose to travel to the Vale and there woo and win Lady Lysa Arryn. Once I am her consort, I shall deliver you the Vale of Arryn without a drop of blood being spilled."
- LittlefingerA Time for Wolves
is the fourth Chapter Pack in the Wardens cycle.
While the Seven Kingdoms of Westeros were rocked by war, the lords and ladies of the Vale remained aloof and apart, separated from the tumult by steep mountains and treacherous mountain passes. Now, as the cards in A Time for Wolves explore the power struggles of the war's aftermath, they find the lords and ladies of King's Landing hatching new schemes and seeking new political alliances. A new king sits the Iron Throne, but the crown is vulnerable. Thus, in A Time for Wolves
, we find some of the realm's most ambitious lords and ladies casting their gaze toward the Eyrie and House Arryn, eager to reinforce their strength with that of the Vale.A Time for Wolves
introduces sixty new cards (three copies each of twenty different cards) that ensure House Arryn and the Vale will soon make a massive impact upon A Game of Thrones LCG
. You'll find no fewer than five cards with the House Arryn trait, including such notable characters as Petyr Baelish, Alayne Stone, and Lysa Arryn. Furthermore, as part of the Wardens cycle, A Time for Wolves
adds more strength to decks that feature characters who cost four or more, more trait-based synergies, more interactions with the game's Castle plots, and more "limited response" abilities for you to trigger.
Contains cards 61-80 of the Wardens cycle.
Game Length: 60-120 minutes
This is not a stand-alone game. A copy of A Game of Thrones LCG - Core Set is required to play.