Star Wars: Armada - The Corellian Conflict Campaign Expansion

Star Wars: Armada - The Corellian Conflict Campaign Expansion

Product #FFGSWM25

Regular Price: $29.95

Special Price: $25.99

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Manufacturer: Fantasy Flight Games

Battle for Control of Corellia!

The Empire's hold over the galaxy is absolute, but even the ancient Core Worlds are not immune to the spark of rebellion. The Corellian Sector's key hyperlane routes and shipyards prove a tempting prize for the Rebel Alliance, and the restive populace chafes under the Imperial yoke. But the Empire will not let such a vital sector slip from its grasp, and dispatches its fleets to thwart the Rebels' plans!

Join your friends in open warfare to decide the fate the Corellian Sector! The Corellian Conflict campaign expansion for Star Wars: Armada allows you and up to five of your friends to wage an epic campaign spanning multiple fleet battles. Take sides with the Galactic Empire or the Rebel Alliance, then vie for key hyperlane routes, seize vital shipyards, and establish new bases. Victory depends on your team's ability to control vital worlds while crushing your foes in battle!

This expansion also introduces 12 brand-new objectives offering new challenges and paths to victory. It also includes 16 new squadron cards, allowing you to field legendary pilots and squadrons of the Galactic Civil War in combat!

1 Campaign Guide
2 Team Rosters
6 Fleet Rosters
1 Campaign Map
1 Campaign Sticker Sheet
3 Station Cards
8 Campaign Objective Carts
12 Objective Cards
16 Squadron Cards
16 Squadron Disks
96 Assorted Tokens

This is not a stand-alone game. A copy of Star Wars: Armada - Core Set is required to play.




A break from traditional tournament play.
This worked fine as a break from our group's normal tournament style plays. It was interesting and the box comes with some new cards that are a good have but not vital to use in normal play. The mechanics of the campaign building are a little lacking and require a fair amount of house ruling to fix. Our experiences showed that whoever took the first lead, usually ran away with the game as a whole. We toyed with some house rule catch-up mechanics but moved on to other things before we got the interest back up to try it again. I would get it if you are playing Armada regularly with a group and would like something to mix it up but outside of that, it's near the bottom for me in what you should be purchasing.
Game Play
Review by Riley on 7/17/2019
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