Arkham Horror

Arkham Horror

Product #FFGVA09

Regular Price: $59.95

Special Price: $53.95

Out of stock

Manufacturer: Fantasy Flight Games

Rob's Top 5 Horror Games


The End is Near!


The year is 1926. The place is Arkham, Massachusetts. Gateways to places horrible beyond imagination are opening up all over town, releasing hideous creatures into the streets to stalk the night. Worse yet, if enough of these gates open up, then a creature of unfathomable power will be unleashed on the world.


Pitted against these overwhelming odds is a small band of investigators determined to beat back the uncaring forces of the universe. They'll have to delve deep into the mysteries of the Mythos and use all of their skills, weapons, and spells if they want to have even a slim chance of success.


The classic game of Lovecraftian adventure returns in a new edition after almost 20 years!

Contents:
Game Board
Rulebook
16 Investigator Sheets
16 Investigator Markers
16 Plastic Investigator Stands
5 Dice
196 Investigator Status Tokens
8 Ancient One Sheets
20 Doom Tokens
180 Ancient One Cards
60 Monster Markers
16 Gate Markers
14 Miscellaneous Markers


Ages: 14+
Players: 1-8
Game Length: 120-240 minutes


Special Note: This is the Revised Printing.



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Reviews

Have no idea why it ranks so low in BGG. It's one of the best role playing board game.
Pro:
Great theme. Great atmosphere.
Even greater challenge.
Beautiful boards.
Tons of replayability thanks to big number of investigators and Ancient Ones.
Requires teamwork and long-term planning to win the game.

Cons:
Long setup and game time.
Rules may be too complex for some, as the rulebook doesn't do the best job.
Some may dislike the randomness. (But if you see this game as a role playing game, not a strategy game, then it will be cool.)
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Review by Ronni on 6/9/2018
The only co-op theme I will play.
This is one of the first and only fully co-op games I enjoy. It is a long game... but worth it. It has a complicated setup (easily mitigated by a well organized storage system), but worth it. It has a somewhat complicated rule set but once you understand it flows well. If you love the Cthulhu stories and don't mind a longer game this is a wonderful game to buy. The expansions continue to add variety and interesting additions.
Some people say it is too fiddly....but this is easier dealt with by using a good storage method (plano boxes or something similar).
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Review by Patrick on 11/27/2015
An awesome game for a game night...as long as you can give the whole night to it
Arkham Horror is not a party game. It is the kind of game that you get together planning to play as setup can be a serious investment of time and the game itself can take several hours to play. With that said, fans of Cthulhian horror will surely enjoy the game.

The basics of Arkham Horror are this: Players each choose an investigator card that comes with a few abilities, pieces of equipment, etc and they try to prevent one of the Lovecraftian Eldritch Horrors from awakening and destroying the world. To do this, they'll have to deal with the influence of the summoned being, destroy monsters, and close gates. If everything goes to Hell (as it likely will), the players may have one last chance to stop the monster physically in a desperate struggle but if things get that far, its likely over.

Overall, Arkham Horror is an enjoyable cooperative experience and tends to make everyone feel important to the struggle. Thankfully, even character death doesn't kick the player from the game as they can immediately choose a new character and continue (though the disadvantage of lost loot can be crippling). My experience has been that the game is generally weighted against the players though different Old Ones/Outer Gods do make for a harder or easier experience as desired. Teamwork isn't as deep as some other co-operative games and there's a lot of time that feels like a particularly dark and complex game of Clue with each player mostly doing their own thing.
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Review by Patrick on 10/21/2015
Not for the squimish!
This game personifies Lovecrafts works into a board game.

It has a bit of a long setup time and has a 3 hour average game duration.
It has an intermediate to advanced learning curve as far as board games are concerned. But if your a Lovecraft or Gothic horror fan then you'll appreciate it complex qualities.
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Review by Shannon on 10/10/2015
This Game's a beast!
This is Fantasy Flight's re-imagined version of the classic ode to Lovecraft board game. I got my copy in 2011 and will share my personal feelings on my printing.
There are a lot of rules to this monster. Make sure that you set aside some time before you play to learn the rules, it will make your first game go more smoothly!
OVERVIEW:
In this game, you and the other players play cooperatively in order to defeat an "Ancient Evil". You select 1 or more investigators and go to select locations across Arkham to collect clues. You use the clues to close the gates that open randomly on the board. The number of gates depends on the number of players. There is a "doom track" that counts down to the showdown and end of the game as well.
PROS:
*All the components are excellent quality and have held up through multiple play throughs.
*The art is excellent quality and really helps establish a gloomy apocalyptic feel.
*The game is very loyal to the source material and it shows in the design and artwork.
*Variety of elements. You battle rumors, monsters, and an ever escalating town panic meter as you build up to the showdown with an Ancient evil.
*The game creates an excellent sense of urgency and some stress.
CONS:
*There are a ton of little pieces: health and sanity counters, skill sliders, and clue tokens. You need to come up with better storage for them on your own if you don't want to lose anything!
*The rule book is not organized well at all. It is a mess and a cluster. It made my first game take way longer than it should have and I was forced to find a guide at board game geek to be able to play at a decent speed. Information that should be on sequential pages is scattered throughout, requiring ample searching through the index.
* (I know I may be nit picking here, but I will include this.) There is no real tutorial or game walk-through of any kind besides a run down of game sequences in a somewhat convoluted order.
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Review by implord66 on 9/24/2015
Classic horror at its best.
Arkham Horror is a game you have to plan to play. It takes time to set up and time to finish but it's such a great game. In the true vein of Lovecraftian Horror you will find that Arkham Horror builds tension properly over the long turn. The longer you play the harder it becomes to do your job, which is defeat an elder horror and save Arkham, and the world quite possibly, from destruction. You will lose at this game if you don't work together, it is a great co-op game that plays well as you scale from 2 players and up. If you're in to horror, this is a good game to start with. But be prepared for a LONG game! I like that part though.
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Review by LordNightwinter on 9/16/2015
Great game to waste and entire evening
I grew up reading Lovecraft, and when I saw this in a bookstore a few years back, I had to make it my Christmas present to myself. This was the first "adult" board game I played (not including Risk) and let me tell you, if you're a newbie in the hobby and buy it, you had better be sure you have a friend who's played it, or you're familiar enough with Fantasy Flight's almost incomprehensible manual construction, there are more rules than you can shake a shoggoth at in this game, it's difficult, obtuse, and tries to kill you at every turn, and I wouldn't have it any other way. I feel like the real charm of this game is just how hard it is to play, nobody's life is easy in Arkham, and fighting the powers of darkness make it that much harder. I think as far as the horror and co-op genre go you really can't go wrong with Arkham Horror, just expect to die...a lot.
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Review by Sting the Wrestler on 9/14/2015
Fantastic fun with Cthulhu Mythos
There are a lot of things to keep track of in this game and it's very much not a game ABOUT winning or losing or even staying alive/sane but more about the myriad of events that happen along the way. It takes a long time and has complex rules, but I got into this game AFTER Mansions of Madness, so somehow the rules were way more clear and easy to manage for me. Splitting jobs up between the table seems the best way to not get bogged down with the automata of the game. A great cooperative game that still lets people be selfish.
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Review by cjosharris on 8/5/2013
This is a good game with great suppliments!
Not a filler game, but one you make plans for. It really does have an RPG feel to it. We only have a 25% success rate (we actually stopped the baddie from even showing up!) but I am always game for this one!
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Review by TuGunMojo on 4/9/2012
Buy this game!
This game is not short, it is not simple, it is not easy. It's a knock-down dragged through the mud constant battle to try to win, and most times that does not even work. If you are a fan of HP Lovecraft, or horror in general you will probably like this game. I think it is as close to a full blown roleplaying game as a boardgame can get. All players work cooperatively to beat the Ancient eveil god attempting to break into, and devour, our world. Each player takes their turn and then the "game" itself has a turn in which something happens. There is a constant "oh no we're going to die" feel to this game that no other game I have played can copy. You always feel like you are losing. Pros: Great theme, tons of components, 8 players, huge replayability and massive expansions. Cons: You need ALOT of room (We use 2 4x6 tables), Long game (4 hours if you know what you are doing) the ending can be anti-climactic. All in all I LOVE THIS GAME!!
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Review by Paul on 2/7/2012