Manufacturer:
GMT Games
Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular
Twilight Struggle,
Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle - guerrilla warfare, regime change, democratization, and more.
Labyrinth combines an emphasis on card-driven game play with multifaceted simulation.
In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalism. The other as the United States must neutralize terrorist cells while encouraging Muslim reform to cut off extremism at its roots.
Labyrinth features asymmetrical game play and a maze of political, religious, military, and economic events. In the parallel wars of bombs and ideas, international coordination is key - but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has just begun. Let's roll!
The 4th Printing is identical to the 3rd Printing, except that any known errata will be corrected. As with the 3rd Printing, the depth of the game box is 3 inches so that players who own
The Awakening expansion will be able to store it in the main
Labyrinth box.
Contents:1 Mounted Map (22" x 34")
1 Sheet of Counters
120 Playing Cards
15 Tan Wooden Cubes
15 Black Wooden Cylinders
Rules Booklet
Play Booklet
2 Player Aid Cards
4 Six-sided Dice
Ages: 14+
Players: 1-2
Mechanisms:
• Area Majority / Influence
• Dice Rolling
• Hand Management
• Variable Player Powers
• Campaign / Battle Card Driven