A Distant Plain (3rd Printing)

A Distant Plain (3rd Printing)

Product #GMT1310-18

Regular Price: $78.00

Special Price: $58.99

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Manufacturer: GMT Games


Afghanistan - scene of tribal, ethnic, colonial, and Cold War conflict across the ages. Into this cockpit dropped a multinational, post-9/11 coalition to root out al-Qaeda and replace the hardline-Islamist Taliban regime that harbored it. A quick invasion and regime change portended quiet reconstruction and good governance, but it was not to be so. In their Pakistan sanctuary, the Taliban rebuilt for an insurgency that would ensnare the Coalition in a tangle of Afghan rivalries, shifting allegiances, and warlordism that the West had only distantly grasped.

A Distant Plain takes 1-to-4 players into the Afghan conflict of today's headlines. This volume in the COIN Series teams two top designers of boardgames on modern irregular warfare: Volko Ruhnke, award-winning designer of Labyrinth: The War on Terror, and Brain Train, an experienced designer of irregular warfare simulation games.

A Distant Plain features the same accessible game system as GMT Games' Andead Abyss but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent factions must reconcile competing visions of stability to coordinate a campaign against dangerous insurgents. Terror, drug trafficking and eradication, highway extortion and sabotage, drone strikes, and many more options are on the menu. The game runs leftover factions, so that any number of players - from 4 to solitaire - can experience the internecine brawl that is today's Afghanistan. Have a good tour.

The 3rd Printing is a straight reprint of the 2nd Printing, with any known errata corrected and updated Non-Player aids.

Contents:
1 Mounted Map (22" x 34")
177 Wooden Pieces
78 Playing Cards
1 Full-color Countersheet
Rules Booklet
Play Booklet
8 Player Aid Sheets
Three Six-sided Dice

Note: The included Rules Booklet contains a misprint. The booklet states that there are 20 Coalition Troop pieces and 15 Warlord Guerrillas pieces, when in fact there are 15 Coalition Troops and 20 Warlord Guerrillas.


Ages: 14+
Players: 1-4
Game Length: 180-300 minutes

Mechanisms:
• Area Majority / Influence
• Area Movement
• Dice Rolling
• Variable Phase Order
• Variable Player Powers