Falling Sky (2nd Printing)

Falling Sky (2nd Printing)

Product #GMT1514-18

Regular Price: $80.00

Special Price: $60.00

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Manufacturer: GMT Games


"Unless the earth quakes or the sky falls on us, we shall not be moved."
- Celts to Alexander

Late Summer, 54 BC: In a series of brilliant and brutal campaigns, Caesar has seized Gaul for Rome. But not all tribes rest subdued. In the north, the Belgic leader Ambiorix springs a trap on unwary legions while Caesar is away. In the south, an ambitious son of the Arverni seeks to unite a Celtic rebellion against the hated Romans. Along the Rhenus, Germanci warbands multiply. And what of the influential Aedui? Their republic appears content to shelter under Roman protection - but can one Gaul be trusted any further than another?

Falling Sky takes 1 to 4 players into the military actions and complex politics of Roman-occupied but not-yet-conquered Gaul. Caesar and his hard-hitting legions cannot be everywhere and will not triumph without powerful allies among local tribes. But each Gallic confederation has its own agenda and must keep its eyes not only on the Romans but also on Celtic, Belgic, and Germanic rivals. Players recruit forces, rally allies, husband resources for war, and balance dispersed action with the effectiveness and risk of concentrated battle.

Leveraging GMT's popular COIN Series system to integrate historical events with wide-ranging strategic options across the game board, Falling Sky provides accessible and deep historical gaming of war, politics, and diplomacy. Solitaire players can test their skill as Caesar or Vercingetorix against an array of game-run factions, each unique. From Britannia across to Arduenna and down to Provincia, armies are on the move. Sounds the carnyx!

Contents:
1 Mounted Map (17" x 22")
200 Wooden Pieces (many embossed)
77 Playing Cards
1 Full-color Countersheet
Rules Booklet
Play Booklet
5 Forces Display Tiles
9 Faction Player Aid Foldouts
4 Six-sided Dice


Ages: 14+
Players: 1-4
Game Length: 180-360 minutes



Mechanisms:

• Area Majority / Influence
• Area Movement
• Campaign / Battle Card Driven
• Dice Rolling
• Variable Phase Order
• Variable Player Powers