Harbour

Harbour

Product #TTT3002

Regular Price: $19.95

Special Price: $13.99

3 In stock

Manufacturer: Tasty Minstrel Games


The busy port of Gullsbottom is made for ambitious entrepreneurs like yourself. In the game you must collect and exchange goods, manipulate the market, and purchase buildings in the harbour. The player who has the most valuable buildings at the end of game wins!


Harbour is an easy-to-learn game with a quick play time and a lot of depth. As you take actions to gain and sell goods, your must plan for the ever changing tide of the market.

Contents:
36 Building Cards
20 Wooden Goods Tokens
14 Player Characters
4 Wooden Player Pawns
1 Market Board


Ages: 10+
Players: 1-4
Game Length: 30-60 minutes



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Reviews

simple classics are more interesting
Game is ok, simple classics are more interesting. This is the first modern board game I've purchased and been disappointed with and considered selling or giving away. Personally I like Bang, Forbidden Island, Hanabi, Love Letter, Citadel, if you don't have these in your collection. I personally enjoy them more than Harbor for some reason. I just don't find this game interesting.
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Review by kd on 11/24/2016
Great big game in a little box
I love games with small footprints and are easy to travel. I picked up this game when taking the chance on esteemed creator Scott Almes. When opening this box and setting the game up I was surprised on how many decisions were there. The players having character powers make the difference in this game. I really enjoyed this one and for the price, it is definitely worth a try. One last thing I enjoyed was the fantasy aspect.
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Review by Richard on 11/11/2015
Big game in a little box
The box is small but there is a lot of game in there. I have gotten a ton of plays in and am still happy to play more. It's a simple worker placement game with a variable market. Building up your resources and cashing in at the right time is the key to the game. My only complaint is that, though you can improve as you go, you can't build much of an engine. But the game is pretty quick so that's not a big flaw.
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Review by Daniel on 10/13/2015
Worker Placement With Just 1 Worker
I have been enamored with microgames of late, and the Harbour fits that description. Supporting 2-4 players, it's basically a worker placement game with just 1 worker per player.

The goal is to get victory points through owning buildings. The game will end when someone buys their 5th building and everyone has one building to start. On your turn you move your goblin meeple to a building and take it's action. If someone else owns the building you choose, you pay them a good.

Most buildings give you goods, or convert one good to another type of good. Some let you spend goods to accomplish things like take extra actions. You buy buildings by shipping goods for cash. There is a market board that has all the goods arranged in slots, which dictate both the minimum number of that good you must own to sell it, and how much money you receive for the sale. Extra goods are lost, so if Fish is in the "3" slot, but you have 5, you will lose all 5 to get the $3 that fish sells for this turn. Money is good only when you get it, you can't save it, and after you ship goods, they slide around and the value will change.

You can use actions at every building on the table, even the ones for sale in the middle, but buildings all have an icon that does something, which is only available if you own the building. Anchors net you extra benefit from a lot of building actions, coin symbols give you a discount buying buildings, top hats let you use other player's buildings without paying a good, each warehouse will let you keep one of those extra goods when you sell.

Lastly the game comes with a large stack of characters with unique powers that break some rule. The neighbor doesn't pay to use another player's building, the bookkeeper never loses excess goods, etc. The problem, and my main criticism, is the symbols on the buildings give everyone the same powers, although sometimes in a more limited form. Each warehouse gives you a "level" of the Book Keeper's power for example. A single top hat will give you the Neighbor's power. It's a minor quibble, but it's disappointing when on turn 2 another player can suddenly do your special action.

Overall, I like this game. and it plays really well with just 2 players. 2 Players who know what they're doing can finish a game in 30 minutes or less. 3 Players also works quite nicely. Playing with 4 will cause the market to shift constantly, which is part of the game, but will also make the game take longer as it becomes difficult to predict market conditions and plan for buying a big building.
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Review by Mark on 10/7/2015
surprised!
Enjoyed this one more than I thought I would. It plays quick and there is a nice amount of decisions to be made each turn about where to place your worker. A fair amount of the buildings simply do resource conversions, but there are some more interesting ones as well. The player powers were a nice touch, and while the market does take a turn or two to get down, it's not that bad. Yes it can change a lot, but to me that's part of the game and keeps you thinking tactically which I enjoy. Hopefully will be able to get this on the table again soon.
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Review by Amadeu on 9/7/2015