It is the start of the bleak, desolate Antarctic winter when a group of NSF researchers manning the claustrophobic, isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth's native species, this being infiltrates the facility - creating a perfect imitation of one of the Outpost 31 crew. The staff frantically beign a sweep of the base, desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere, out there in the frigid darkness, something horrible is waiting.
In The Thing: Infection at Outpost 31, relive John Carpenter's sci-fi cult classic as a hidden identity game designed to push you to the edge. Play as one of a dozen characters including helicopter pilot MacReady, mechanic Childs, or station manager Garry. Face sabotage and infection as you investigate the facility - gather gear, battle The Thing, expose any imitations among you, and escape Outpost 31!
Tension mounts and paranoia ensues as you question who you can trust in the ultimate race to save humanity.
1 Game Board
17 Plastic Movers
33 Chip Pieces
2 Game Trackers
Game Length: 60-120 minutes
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- Lying to survive--a deduction game of deception in the Arctic
I demo'd this game at GenCon, playing two of the four rounds with 8 people. First off, it was a lot of fun and the game play was easy to pick up. The rules are now available online, but in a nutshell, you're either a human or a Thing (imitation) pretending to be a human. Humans are trying to solve missions to figure out who the Thing(s) are (there can be multiple) and get to the chopper and escape. Things are trying to sabotage missions, causing the outpost to be destroyed, and/or escape on the chopper. The game board has 4 sectors, each sector has a specific item goal (e.g., you must find rope and kill one Thing). To solve the sector, a captain (who rotates each turn) draws a mission card that gives him/her an objective which might be collect certain number of item cards or have a certain number of dice for a dice roll. They also HAVE to pick certain other "classes"--science/mechanical etc from the other characters to go. There are sabotage cards in the deck, which increase the chance of a mission failing. Things try and play these, without getting detected. Every failed mission raises a counter tracker which makes the overall missions for humans harder.
As I said this was a fun game, but it was with 8 people (so harder to detect a thing) and with people I didn't know. A few downsides I can see with this game is you need the "right" people to play with--since it does involve some role play or at least deception--things need to hand in cards that aren't what they say they are--so if you have a friend who's not good at lying and their a Thing...well, it's going to be an easier game. Also the sector goals don't change (though the missions do, it's a whole deck). Those two things mean that this isn't really the kind of game you could play, then set up again and immediately re-play it to me. It reminded me a bit of WEREWOLF combined with DEAD OF WINTER for those familiar with those games, since both are based on deducting who is the "traitor/bad guy" with some character interplay.
I am looking forward to getting the full game and playing it though, no question!
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