Manufacturer: Z-Man Games
Estimated Release Date: January 2020.
Preorder items are not yet available. The quantity available and "in stock" notations are the quantities we have available for advance order.
If there are other items on the order, the entire order will not ship until all preorders release.
Image, contents, and release date are subject to change.
Enter a new era of trade and expansion with Merchants of the Seas. Each faction - including the Ice, Volcano, and Variable factions from the first expansion Fire & Ice - now has the option to build a Shipyard, as well as new Ships to embark on voyages toward valuable territory and lucrative trades.
While most factions pursue seafaring, the Fakirs and Dwarves prefer to stay on land. Instead of Shipyards and Ships, each can build a Market and send Merchants on profitable journeys. Like Ships, Merchants can be moved as an action and can help extend a faction's reach to distant lands, as well as engage with other factions for commercial benefits.
The factions of Terra Mystica exist in a delicate balance, but their relative strengths differ with the distribution of terrain. Merchants of the Seas includes a double-sided game board with two new maps (Lakes and Fjords) so your faction can really take advantage of the waterways, but it also includes new Starting Victory points tables for all five Terra Mystica maps. Factions will start with different Victory points to account for their advantages or disadvantages on a given board, so your games can be balanced no matter the lay of the land.
Game Length: 30 minutes per player
This is not a stand-alone game. A copy of Terra Mystica is required to play.
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