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Manufacturer: Witch Pleas Publishing

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A marauding army of Hyperborean raiders has slipped past the border defenses of the Fers Kingdom and is laying waste to that green and pleasant land on their way to a collision with its unready protectors, Queen Gloriana's army under Lord Uhtred. The player characters have been caught in their path, about to be encircled in the hamlet of Ragnit, and must choose one of three daunting routes of escape: Forge through a high-mountain pass blighted with legendary monsters, navigate treacherous caverns inhabited by epic undying evil, or survive as servants of the enemy camp until you can escape. No matter the choice, it's certain that All Roads Lead to Conquest!

More than just a Level 0 funnel adventure for Dungeon Crawl Classics, All Roads Lead to Conquest introduces a simple minigame system that makes it easy to game out large-scale battles in a story-rich way, Conquest. With Conquest, you can use coins or miniatures for units, playing cards for PCs or heroes, and a chessboard or simple grid map for the battlefield. You need only a D6 to create distinct and exciting stories of the battle, ideal for a thrilling experience and inspiring for future RPG adventures in your campaign.

All Roads Lead to Conquest highlights how Conquest can be adapted to RPG systems designed for combat, puzzles, or social interactions, by delivering a fresh take on the DCC funnel. Suitable for 16-24 characters played by four to eight players, this adventure offers three distinct paths that challenge players in distinctly different ways.

  • The Path of Combat is a grueling version of the conventional DCC funnel, pitting characters against a variety of battles designed to push to the very limits of a Total Party Kill (TPK).
  • The Path of Cunning, by contrast, thrusts the player characters into the twisted social dynamic of the enemy camp, challenging their abilities of manipulation and subterfuge.
  • And The Path of Courage plunges them into the puzzle-focused tomb of a demigod giant, where failure to find solutions means death.

With something for every kind of player group and a minigame ideal for tabletop roleplaying warfare, All Roads Lead to Conquest is a surefire victory for your gaming night.

System: Dungeon Crawl Classics

Softcover
30 Pages

This is not a Core Rulebook. A copy of Dungeon Crawl Classics RPG: Core Rulebook is required to play.

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