Manufacturer:
Level 99 Games
Use Intrigue, Magic, and Cunning to Master the Consortium
Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters.
Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world.
Ages: 10+
Players: 2-6
Game Length: 60-180 minutes
This is not a stand-alone game. A copy of Argent: The Consortium (2nd Edition) is required to play.
Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters.
Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world.
Ages: 10+
Players: 2-6
Game Length: 60-180 minutes
This is not a stand-alone game. A copy of Argent: The Consortium (2nd Edition) is required to play.
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