Combat Commander: Mediterranean Expansion (3rd Printing)
$79.99
$93.00
You save -$13.01
SKU:
GMT0709-25
2 Players
Playtime: 180 minutes or less
Product Highlights:
Advantage Token
Campaign / Battle Card Driven
Grid Movement
Hexagon Grid
Line of Sight
Movement Points
Simulation
Variable Phase Order
Manufacturer:
GMT Games
Combat Commander: Mediterranean (or CC:M) is the sequel to Combat Commander: Europe (CC:E). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family:
• Britain & the Commonwealth
• France & the Allied Minors
• Italy & the Axis Minors
This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.
FATE CARDS: As for Germany, Russia, and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a "1" discard capability; etc.).
CC:M's Playbook includes the following:
• 12 new historical scenarios, each one including at least one of the three new nationalities.
• An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family.
• A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!
• Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle.
• Additional designer's notes and play hints.
• And more . . .
Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell.
Note on 3rd Printing: This will be identical to the previous printing except that, as usual, we will correct any known errata.
Contents:
3 Full-color Countersheets
6 Double-sided Color Mapsheets (17 x 22in)
3 Color Player Aid Cards (8.5 x 11in)
220 Playing Cards
1 Color Rulebook v1.1
1 Color Playbook
Ages: 12+
Players: 2
Game Length: 60-180 minutes
This is not a stand-alone game. A copy of Combat Commander: Europe is required to play.
• Britain & the Commonwealth
• France & the Allied Minors
• Italy & the Axis Minors
This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.
FATE CARDS: As for Germany, Russia, and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a "1" discard capability; etc.).
CC:M's Playbook includes the following:
• 12 new historical scenarios, each one including at least one of the three new nationalities.
• An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family.
• A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!
• Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle.
• Additional designer's notes and play hints.
• And more . . .
Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell.
Note on 3rd Printing: This will be identical to the previous printing except that, as usual, we will correct any known errata.
Contents:
3 Full-color Countersheets
6 Double-sided Color Mapsheets (17 x 22in)
3 Color Player Aid Cards (8.5 x 11in)
220 Playing Cards
1 Color Rulebook v1.1
1 Color Playbook
Ages: 12+
Players: 2
Game Length: 60-180 minutes
This is not a stand-alone game. A copy of Combat Commander: Europe is required to play.
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