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PLEASE NOTE: Due to continuous changes in tariffs on incoming products to the United States we cannot guarantee that there will not be changes to SRPs on our current preorders. We will do our best to keep customers and listings updated as information becomes available. However, if SRPs are increased preorders may be subject to additional charges. Preorders are subject to our Cancellation Policy. We do not know how tariffs will continue to impact our products and will always try to keep our prices as low as possible and our customers up to date and appreciate your understanding.
Preorder items are not yet available. The quantity available and "in stock" notations are the quantities we have available for advance order.
If there are other items on the order, the entire order will not ship until all preorders release.
Image, contents, and release date are subject to change.
In a dystopian future, humanity faces ruin as its own creations, self-aware Super-Massive Computers (SMCs), turn against it. Only a few manage to avoid the harvests, and from these outcasts, criminals, and rebels arise the Deckers. Skilled in hacking, deception, and cyber warfare, they band together to restore humanity's freedom. The future rests in their hands.
Welcome to the technological age of replicators, sparks, and super-massive computers. Deckers is not just a game, it is an entry into a world in which each decision can save or destroy your team - and the last hope for humanity.
In this extraordinary deck-building game, players race against time to develop a deck of command cards that best synergizes with their archetype's strengths, the abilities of their fellow Deckers, and the team's evolving strategy.
Hack through the network of one of seven unique SMCs: Alpha-Moby, Spider, Glom, Viking, Logi, Sentinel, & Mother, ranked across four levels of difficulty. Each is fiendishly designed with unique threats and challenges to test the resolve of any Decker foolish enough to jack into its network.
Can you overcome the automated defense systems, place Programs and Installations while fighting Sparks and Guardians, to end the domination of the SMCs for good?
• Thematic & immersive game of cyber warfare in a dystopian future
• Hack and overthrow a now-conscious A.I. to free humanity from its grasp
• Card-driven actions require clever strategic choices
• Build a powerful deck before time runs out
• 10 deckers & 7 SMCs provide countless challenges whether co-op or solo
Ages: 12+
Players: 1-4
Game Length: 60-90 minutes
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