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As the last greater dragon falls, another seismic wave of Ether unfolds from The Tear. It shakes the foundations of the Tower, and while it doesn't kill any mages, it does infuse the very stone with the pulsating light of elemental magic. Like a shining beacon, the Tower calls out to the corporeal and ethereal alike. To humans and monsters. And to far worse . . .
In Dragons of Etchinstone: Siege, players act as Ether Mages defending against powerful siege attacks. An expanded hand allows players to create two Action Sets per turn, while new Structure Cards offer valuable abilities to use in the battle. These new mechanics bolster the Dragons of Etchinstone experience and create an ultimate challenge for even the sharpest gamers. Gut-wrenching hand management and brain-burning strategy will satisfy even the greatest Ether Mages.
Siege will make you rethink everything you thought you knew about minimalist games, and it offers players a chance to take on the role of the monsters in the Return to Etchinstone variant. It's a city-sized achievement in a pocket-sized game.
Ages: 14+
Players: 1
Game Length: 20-40 minutes
This is not a stand-alone game. A copy of Dragons of Etchinstone is required to play.
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