Next War: Taiwan, the next volume in GMT's series of Next War games and the follow-on to Next War: Korea, allows players to fight a near future war in and around the island of Taiwan. In this sequel, the communist state of China, the PRC, has decided that its time to end the rhetoric and posturing and bring the breakaway republic back into the Socialist Harmonious Society.
Due to the nature of the "terrain" surrounding Taiwan, the game features an expanded, yet still abstracted and playable, naval system including submarine threats, ASW, mine warfare, and anti-naval strikes. In addition, rules exist for combining Next War: Taiwan with Next War: Korea to simulate an expanded conflict.
Note: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty "easy to learn" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a "mini-monster game" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely "deliver."
Ownership of any other Next War series game is NOT required to play Next War: Taiwan.
Note on 2nd Edition: This is a 2nd Edition that incorporates all known errata (where such rules continue to exist), and order of battle updates to represent force changes since the game was originally published in 2014.
Contents:
1 Operational Map (22 x 34in)
1 Map Extension (22 x 17in)
1 Strategic Map Display (34 x 22in)
4.5 Sheets of 9/16-inch Counters
1 Standard & Advanced GAme SEries Rules Booklet
1 Game Specific Rules (GSR) Booklet
9 Play-aids & Charts
2 Ten-sided Dice
Ages: 14+
Players: 2
Game Length: 120-480 minutes