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Written for Old School Essentials, but applicable to wide range of games, this hardback, smyth-sewn book compiles Issues 13-24 of the Populated Hexes Monthly zine.
It contains the following:
Ten adventure locations, complete with mini-dungeons, set in a variety of terrain, from desert to magically devastated wastelands to forests to hills to tropical islands.
Rules for waterborne adventures: customizing vessels, crewing ships, disasters at sea, and two naval mass combat systems, one for vessel on vessel where each PC can take on a shipboard role, and one for mass combat to simulate large-scale naval engagements.
New spells, monsters, and magical items.
New classes: the necromancer, a fey-themed dwarf, ironskin craftpriest, parrot-folk, and turtle-folk.
Rules for incorporating prestige classes into old-school games.
System: Old-School Essentials
Hardcover
192 Pages
This is not a Core Rulebook. A copy of Old-School Essentials is required to play.
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