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The Sometimes Kingdom is a high-fantasy Grit System game with a relatable premise: in the magical realm of Seasons' Keep, any problem rated lower than "imminent doom" is taken care of by the Questing Network, a raggedy "un-profit" network of contracted gig-adventurers. That's where you come in…
Monsoon, the first zine for The Sometimes Kingdom, features full rules plus a starter quest to start saving the Seasons straight away!
Grow your ever-mutating list of spells, heal a ghost, die as a Skeleton and come back as… a different Skeleton, confront the most powerful mages in the realm, take a ride on a subway made out of femurs, fight a vampire staircase, be consumed by the horrors of the forest, romance a living automobile - we don't care, only please, save the Seasons from going magically berserk! Just, you know - FIX IT!
If you love beautiful, queer-friendly fantasy games, The Sometimes Kingdom is for you.
Features:
• Play as classic high-fantasy classes - Such as Knights, Unnaturalists (wizard-detectives), Drivers, and Bodywitches!
• No elves, no dwarves - Play as a walking Skeleton, a clever Talking Animal, a rules-lawyer Dæmon, or a sturdy Humanfolk. (To come: teen Giants! Vivid FaE! More undead!) Leave the eugenics horseshit of other magical worlds behind and scoff at propriety.
• Every! Single! Character! Can cast spells! - Build any spell you can imagine using our unique system of spell-forging by selecting words of power: it's simple, intuitive, and endlessly fun!
• Unexpected encounters in an absurdly original world - Less Tolkien/dragon game, more Phantom Tollbooth/Venture Brothers.
• Redefine heroism as a questing freelancer - Turn your lust for adventure into a badly remunerated career! Save the Seasons from going magically berserk!
• The Grit System - It's quick to learn, player-empowering, and endlessly flexible. Burn grit to boost any roll!
System: Grit
Softcover
64 Pages
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