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The minor powers all have a part to play in the Fifth Frontier War. Each has its own equipment, organisation and doctrine. High-technology Darrian ships mounting advanced meson cannon face off against Sword Worlds minelayers and raiders. Mercenaries guard the spacelanes against Vargr corsairs and opportunist conquerors. The scale is smaller but the stakes are no lower.
Should a squadron commander attack head-on or make a less risky slashing pass? Is the retreating enemy force drawing its enemies into a stealthy ambush or a minefield? Can the enemy's superior strength be nullified by causing their formation to become disordered? Can the Darrians really deploy the ultimate superweapon - the Star Trigger?
Fleets of the Minor Powers explores the fighting strengths, tactics and doctrines of combatants outside of the warships of the Zhodani and Imperium, bringing a new dimension to the Fifth Frontier War.
System: Traveller
224 Pages
This is not a Core Rulebook. A copy of Traveller RPG: Core Rulebook is required to play.
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