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Singularity is a campaign in three acts, each of which features a different dramatic tone and focus. But if you would like to dive deeper, there is more!
The Singularity Companion is a collection of add-ons, enhancements, adventures and lore that add to your campaign. There are exotic ships for your Travellers to fly and places for them to go, such as the magnificent Anther Highport, Scout Service way stations and the halls of knightly orders. Supplementary rules for embodiments, orbital bombardments and the post- Singularity universe add colour and depth. Guidance for ‘counter campaigns’ are provided, showing how a campaign can be turned on its head and made into an entirely different experience. And there are three new adventures, one for each act, each of which can be used to add more excitement to your campaign.
The Referee can pick and choose from the Singularity Companion, using the desired elements to enhance the experience of their Travellers, who will enjoy the deck plans, maps, new technologies and of course, a broad cast of new characters for them to interact with. Singularity will change the Charted Space universe and one thing is certain: Things will never be the same!
System: Traveller
192 Pages
This is not a Core Rulebook. A copy of Traveller RPG: Core Rulebook is required to play.
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