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Manufacturer: Tabula Games

PLEASE NOTE: Due to continuous changes in tariffs on incoming products to the United States we cannot guarantee that there will not be changes to SRPs on our current preorders. We will do our best to keep customers and listings updated as information becomes available. However, if SRPs are increased preorders may be subject to additional charges. Preorders are subject to our Cancellation Policy. We do not know how tariffs will continue to impact our products and will always try to keep our prices as low as possible and our customers up to date and appreciate your understanding.

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Volfyirion Guilds, the intense head-to-head deck-building game of tactical duels and resource control, welcomes a new twist with the Arbiter Expansion. This expansion introduces Arbiters, powerful allies with special abilities that open up fresh tactical options and raise the stakes of every turn.

Arbiters are a new type of card that can be summoned to support your Guild by converting excess Command Points into other valuable effects, ensuring you're never left without a meaningful move. Ideal when no card in the central row fits your plan or when your hand is command-heavy, Arbiters bring utility, consistency, and pressure to every round.

Only one Arbiter can be in play per player at a time, and they remain in your area, accessible at every turn until removed or destroyed. Each Arbiter comes with unique abilities that can turn the tide of the game and reshape your opponent's expectations.

Add the Arbiter expansion to your games of Volfyirion Guilds to forge shifting alliances, unlock new synergies, and make every turn count - especially when the odds seem against you.

Ages: 14+
Players: 1-2
Game Length: 20-40 minutes

This is not a stand-alone game. A copy of Volfyirion Guilds is required to play. It is also compatible with Volfyirion: Card Game

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