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This extraordinary book breaks new ground for game designers, professional or amateur, writers or anyone who has ever wanted to unravel the mysteries of good adventure or story writing!
Adventure scenarios are an indispensable part of all role-playing games. Combat, role-playing, and problem solving are all essential elements of adventure design. But alone they lack the fire and iron of great story telling. Certain key elements must be bound together. The Guide to Adventure Writing does just that through combining five vitally important aspects of game-adventure design: back story, antagonists, motive, locale and plot. Guide to Adventure Writing is organized to aid in creating events that allow the promise of greater glory and danger in an ongoing campaign.
The Guide to Adventure Writing is the Fifth Volume in the World Building Archive from the creative mind of Gary Gygax.
System: Agnostic
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