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Manufacturer: GMT Games

On June 22nd, 1941, Army Group North, the smallest of the three German army groups, drives forward into the Baltic states. Its objective is Leningrad. Once the crown jewel of Czarist Russia, Leningrad is now the second most important city in the Soviet Union. Its array of ordnance factories includes the massive Kirov Tank Works that turns out most of the heavy KV-1 and KV-2 production for the Soviet Army. Loss of Leningrad would deprive the Soviets of a major population and industrial center and give the Germans the advantage of position in any drive against Moscow from the northwest.

Army Group North, short of Luftwaffe support and motorized forces, is the only army group that fails to achieve a significant encirclement at any stage of its campaign. Skillfully utilizing terrain and ruthlessly exploiting the civilian population, the Soviets construct a fortified line along the Luga River that stalls the Germans for a month until massive Luftwaffe and motorized reinforcements from Army Group Center allow a decisive breakthrough and dash for Leningrad itself. In a furious September battle, the Germans fall just short of taking Leningrad when time runs out. Operation Typhoon, the final push against Moscow, is imminent. Army Group North must give up almost all of its Luftwaffe and motorized formations. With no strike force remaining, the Germans dig in. Leningrad survives capture only to endure a brutal, epic 900 day siege.

Can you, as the Axis commander, succeed where German High Command failed? As the Soviet commander, can you repeat history and halt the Axis invaders short of Leningrad?

Game Features

  • Four 22 x 34in color Maps B, C, L, and W plus full sheet devoted to the Leningrad inset map

  • One 17 x 34in color Map A (front and back printed). Double-sided Scenario Map Cards for a number of the smaller scenarios plus Rulebook, Playbook, Naval Rulebook, and several charts with game and scenario information

  • Eight scenarios (plus the learning scenario) allow players to vary their level of involvement, complexity, and starting point (from introductory to full campaign)

  • An asymmetrical sequence of play which highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare, detailed air rules which integrate with land combat, and weather rules

  • Incredibly detailed Order of Battle, including artillery, rocket artillery, engineers, bridge units, armored trains, and much more

  • Modifications to the proven East Front Barbarossa system including the revised Naval rules

  • Extensive bibliography and design/historical notes

Time scale: 2 days per turn
Map scale: 5 miles per hex
Ground unit scale: Division/Regiment
Air unit scale: 40-80 aircraft per counter

Contents:
Five Full Counter Sheets
4 Map Sheets (22 x 34in)
1 Map Sheet (17 x 34in)
2 Map Cards (11 x 17in)
1 Rule Book
1 Playbook
1 Naval Module Rule Book
7 Double-sided Set Up/Scenario Cards
6 Double-sided Player Aid Cards (11 x 17in)
Five Player Aid Cards (8.5 x 11in)
1 Ten-sided Die

Ages: 14+
Players: 1-4
Game Length: 120+ minutes

This game can be played on its own or combined with Barbarossa: Army Group Center, 1941 for enhanced play.

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