Leave a review!
Share your experiences with other customers.
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it's fun to figure out the clues.
Contents:
16 Agent Cards
1 Double Agent Card
7 Innocent Bystander Cards
1 Assassin Card
40 Key Cards
1 Rulebook
1 Card Stand
1 Timer
200 Cards with 400 Codenames
Ages: 14+
Players: 2-8
Game Length: 15 minutes
Login or Create an Account
Reviews can only be submitted while being logged in. Please enter your login details below. New customer?
* Required Fields
1 - 10 of 34 reviews
As good a game as others say
Codenames is a very quick to learn game that does not require overhead to explain. The innovative approach is excellent for the four player version (have not tried this version as 2 player) and the game play does allow for a bit of thinking, innovative word usage and games finish in 20 minutes or so. The words chosen for the cards are first rate and can be related in numerous ways. Components are great though the cards are a little small depending on your vision (the XXL version however, the cards are huge so no problem seeing those at all). A great game!
February 23, 2023 3:10 PM
Great Gift and Party Game
This is one of my go-to party games when the players aren't super into gaming. The rules are simple enough and usually, everyone picks it up quickly. The gameplay has a nice pace and we usually end up playing multiple games in a sitting. It's also a great gift for someone wanting a fun and simple game to start their collection.
December 29, 2021 4:24 PM
Great for introducing to new gamers
What a great way to get my family to play board games
October 5, 2021 5:45 PM
Fun
Very fun game! We laughed til we cried!
April 12, 2021 3:01 PM
Would be worth it at twice the price!
This is the perfect party game. Easy to teach, plays in about 20 minutes (though you'll probably wind up playing a half dozen rounds). Really, I've never seen it fall flat, though some clue givers can be a little intimidated at first as making the connections on some boards is quite challenging, but really, it's one of those games that'll be around forever. Great. Great. Great!
November 15, 2016 8:23 PM
Frank
This is the perfect party game. Easy to teach, plays in about 20 minutes (though you'll probably wind up playing a half dozen rounds). Really, I've never seen it fall flat, though some clue givers can be a little intimidated at first as making the connections on some boards is quite challenging, but really, it's one of those games that'll be around forever. Great. Great. Great!
November 15, 2016 12:00 AM
Best party game out there! Seriously.
We have played over 20 rounds of Codenames in the last few weeks, no joke. Enough said. =-) We've played with family, with friends, with kids, with elderly folk, with single people, with married couples, with liberals, with conservatives, and a bunch of combinations of each. This game is such a blast and engages everyone. Party games often instill varying levels of engagement based on interest, age, type of game, education level, etc. Not so with Codenames. This type of variety actually enhances Codenames and increases the level of fun. Essentially, you have two teams: red and blue. You have one Spy Master for each team. The goal of the Spy Master is to get her team to guess each of her team's spies for the victory. There is a grid of random, single-word noun cards on the table, visible to everyone. The Spy Masters then have a secret corresponding "code" grid which tells them which cards are associated with which team's spies. Then the guessing begins. Without any hints or insinuations (that's actually really hard!), the Spy Master gives a single word clue with a number (to tell how many word cards she is associating with that clue). One at a time, the team then guesses the words. If they guess right, mark it down and keep guessing. If they guess the other team's spy, the other team gets the benefit and the turn is over. If they guess an innocent bystander, nothing happens, but the turn is over. If they guess the assassin, game over! Being Spy Master is actually a lot harder than it seems but is so fun! You need to concoct a single word that would lead your team to guess as many code words as possible. Seems easy, but you need to be very aware of your opponent's code words and especially aware of the assassin. You'll find more conservative, risk-averse players will got for only one or two code words per turn (slow and steady). I'm very reward-sensitive, so I say "go big or go home!" But I've also been burned by that strategy. =-) When you're on the team and not the Spy Master, be sure to listen to everyone's opinions. So often the loudest or pushiest player would convince the team to go one way when the quiet, 10-year-old kid would be spot on. You also need to be very conscientious of a clue's intended meaning. Does the clue "duck" refer to ducking one's head or an actual duck (the animal)? Does "cool" mean chilly or awesome? Or, if the Spy Master is really good, does it refer to both meanings? I hope Czech Games comes out with an expansion to the first version soon because at our rate, we're going to hit 50 games in no time at all. =-) I dub this as my highest-rated party game at 9.5. It's virtually flawless. The only downside plays into how awesome of a game it is: there are a lot of code word cards included (which can, of course, be shuffled and mixed up), but with how much we want to play, we have blown through the cards quickly.
August 15, 2016 10:22 PM
Braden
We have played over 20 rounds of Codenames in the last few weeks, no joke. Enough said. =-) We've played with family, with friends, with kids, with elderly folk, with single people, with married couples, with liberals, with conservatives, and a bunch of combinations of each. This game is such a blast and engages everyone. Party games often instill varying levels of engagement based on interest, age, type of game, education level, etc. Not so with Codenames. This type of variety actually enhances Codenames and increases the level of fun. Essentially, you have two teams: red and blue. You have one Spy Master for each team. The goal of the Spy Master is to get her team to guess each of her team's spies for the victory. There is a grid of random, single-word noun cards on the table, visible to everyone. The Spy Masters then have a secret corresponding code grid which tells them which cards are associated with which team's spies. Then the guessing begins. Without any hints or insinuations (that's actually really hard!), the Spy Master gives a single word clue with a number (to tell how many word cards she is associating with that clue). One at a time, the team then guesses the words. If they guess right, mark it down and keep guessing. If they guess the other team's spy, the other team gets the benefit and the turn is over. If they guess an innocent bystander, nothing happens, but the turn is over. If they guess the assassin, game over! Being Spy Master is actually a lot harder than it seems but is so fun! You need to concoct a single word that would lead your team to guess as many code words as possible. Seems easy, but you need to be very aware of your opponent's code words and especially aware of the assassin. You'll find more conservative, risk-averse players will got for only one or two code words per turn (slow and steady). I'm very reward-sensitive, so I say go big or go home! But I've also been burned by that strategy. =-) When you're on the team and not the Spy Master, be sure to listen to everyone's opinions. So often the loudest or pushiest player would convince the team to go one way when the quiet, 10-year-old kid would be spot on. You also need to be very conscientious of a clue's intended meaning. Does the clue duck refer to ducking one's head or an actual duck (the animal)? Does cool mean chilly or awesome? Or, if the Spy Master is really good, does it refer to both meanings? I hope Czech Games comes out with an expansion to the first version soon because at our rate, we're going to hit 50 games in no time at all. =-) I dub this as my highest-rated party game at 9.5. It's virtually flawless. The only downside plays into how awesome of a game it is: there are a lot of code word cards included (which can, of course, be shuffled and mixed up), but with how much we want to play, we have blown through the cards quickly.
August 15, 2016 12:00 AM
Worth the Price & An Instant Hit...
This word game was an instant hit in our gaming groups! It's basically a word game, but with a twist!~ You have 25 different words (double-sided) cards placed in front of you as 2 teams (blue, and red) try to decipher which words belong to whose team all while avoiding the assassin word! One of the players is the Spymaster who hands out specific clues (whether it be obvious, vague, or brutal.) Key thing is not to be too strict, there are no limits as to what clues you may give! A game that simply shouldn't be missed out on, and you can do no wrong with that price. "Codenames" is the "#1 on Board Game Geek". Codenames: Pictures should be out later this year! A must-have!
August 11, 2016 5:49 PM
Ryan
This word game was an instant hit in our gaming groups! It's basically a word game, but with a twist!~ You have 25 different words (double-sided) cards placed in front of you as 2 teams (blue, and red) try to decipher which words belong to whose team all while avoiding the assassin word! One of the players is the Spymaster who hands out specific clues (whether it be obvious, vague, or brutal.) Key thing is not to be too strict, there are no limits as to what clues you may give! A game that simply shouldn't be missed out on, and you can do no wrong with that price. Codenames is the #1 on Board Game Geek. Codenames: Pictures should be out later this year! A must-have!
August 11, 2016 12:00 AM
create.description