Manufacturer:
Compass Games
No Motherland Without: North Korea in Crisis and Cold War is a card-driven strategy game for two players. The game depicts the struggles of the Kim Regime against the West from 1953 to present day North Korea. In the aftermath of the Korean Armistice Agreement, the Korean peninsula divided in two. While its signature marked a cessation of armed conflict, the war was not over. In over six decades since the armistice was signed, three generations of the Kim regime resisted Chinese and Soviet control, endured famine, floods, isolation, and economic sanctions while defiantly pursuing nuclear weapons.
No Motherland Without features a robust solitaire scenario that places an emphasis on tough decisions and player agency over dice-dependent outcomes, while ensuring that players deliberate more over their play than discerning their actions of an AI opponent.
Each player will have a choice of four or five actions unique to the DPRK (Democratic People's Republic of Korea) or the West in addition to the play of event cards. Historical events are the engine of play, but unlike many other event-driven CDGs, cards played for events impact the game state for varying amounts of time. Legacy events impart new actions to players or lasting effects for the remainder of the game, whereas enduring events are played to a track that allows only three such events in play at a time, making their duration less predictable.
Contents:1 Mounted Game Map
130 Counters
52 Juche Cards (Black)
77 Songun Cards (White)
2 Six-sided Dice
1 Rules Booklet
Ages: 14+
Players: 1-2
Game Length: 90-120 minutes
Mechanisms:
• Campaign / Battle Card Driven
• Dice Rolling
• Hand Management
• Network and Route Building
• Simulation