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Welcome to the Vietnam Air War!
Each of the campaigns can be played with either an Air Force or Navy squadron. The targets assigned to each service are different and change the complexion of the campaigns. Each campaign can be played with three different durations of: Skirmish, Conflict, or War.
Each mission takes roughly 30 minutes to set-up, plan, and resolve.
Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success. As you fly missions, your pilots will gain experience and fatigue. With experience, their skills improve, but as their fatigue increases, their skills decrease and they might not be able to fly for several missions.
What's New in the Deluxe Edition?
We have expanded and updated the original Phantom Leader game to the high standard set by our Hornet Leader game.
Increase the cards from 165 to 330
- All pilots get all 6 experience levels
- Add new aircraft: Air Force F-5, Air Force A-7, Navy A-5
- Add more pilots for all aircraft types
- Add more Target cards
- Add more Special Event cards
- Revise the 6 original Campaigns to include the new Targets and Aircraft
Add Air Force and Navy Campaigns for the 1962 Cuban Missile Crisis
Upgrade to a mounted 11"x17" Tactical Display
Phantom Leader - Solitaire
Contents:
330 Full color Cards
Full Color Rulebook
2 Full Color Counter Sheets (176 - 5/8" counters)
8 Full Color Campaign Sheets
1 11" x17" Full Color Mounted Tactical Display
2 Full Color Sheets
1 Ten-sided die
1 Full Color Player Log
Scheduled Aircraft:
F-4 Phantom IIs (USAF)
F-105 Thunderchiefs (USAF)
F-100 Super Sabers (USAF)
F-104 Starfighters (USAF)
F-105G Wild Weasels (USAF)
F-5 Freedom Fighters (USAF)
A-7 Corsair IIs (USAF)
EB-66 (USAF)
F-4 Phantom IIs (USN)
A-4 Skyhawks (USN)
A-6 Intruders (USN)
F-8 Crusaders (USN)
A-7 Corsair IIs (USN)
A-5 Vigilantes (USN)
EA-6 (USN)
Scheduled Campaigns:
1962 Cuban Missile Crisis (USAF)
1964 War in the South (USAF)
1967 Rolling Thunder (USAF)
1972 Linebacker (USAF)
1962 Cuban Missile Crisis (USN)
1964 War in the South (USN)
1967 Rolling Thunder (USN)
1972 Linebacker (USN)
Ages: 12+
Players: 1
Game Length: 30 minutes per Mission
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3 reviews
Highly Reccomend
I am currently learning how to play this game, the rules are well written, easy to understand, and with a lot of explanations. Most importantly it has a very small footprint, you don’t need a huge table! As with all DVG games the quality of the components is excellent.
May 14, 2022 3:10 PM
Entertaining and challenging solitaire game
With the variety of campaigns, missions, and options to choose from in organizing your squadron and planning missions, Phantom Leader is an excellent solitaire game set in the Vietnam War that is both challenging and entertaining. Planning your missions – assigning pilots, arming aircraft, and plotting flight paths – is critically important to your success and to the survival of your pilots. After planning the mission, however, it must be executed by flying through anti-aircraft defenses, attacking the target, and making your way out through more enemy defenses. You may also engage enemy fighters along the way, depending on which campaign you have selected. Event cards can also throw a wrench into your plans (or improve your chances of success) as events outside your control unfold on your flight to the target, while you approach to attack the target, and as you egress the area. As targets are destroyed, the larger strategic situation develops as the campaign progresses allowing you to select from more targets for each mission, decreasing the number of enemy defenses, or making it more difficult to select politically sensitive targets. While the movement and combat are rather abstracted and missing the tactical maneuvering of dogfighting and lining up for a bomb run typical in a two-player game, they are well suited to a squadron-level solitaire game. The variety of campaigns to choose from and the number of targets available for each campaign, as well as the variety of aircraft and munitions to use and the randomness of enemy defenses, provide a great deal of replayability – no two campaigns will ever be exactly the same. I have found Phantom Leader to be an entertaining and challenging game.
October 28, 2015 6:22 PM
Mark
With the variety of campaigns, missions, and options to choose from in organizing your squadron and planning missions, Phantom Leader is an excellent solitaire game set in the Vietnam War that is both challenging and entertaining. Planning your missions – assigning pilots, arming aircraft, and plotting flight paths – is critically important to your success and to the survival of your pilots. After planning the mission, however, it must be executed by flying through anti-aircraft defenses, attacking the target, and making your way out through more enemy defenses. You may also engage enemy fighters along the way, depending on which campaign you have selected. Event cards can also throw a wrench into your plans (or improve your chances of success) as events outside your control unfold on your flight to the target, while you approach to attack the target, and as you egress the area. As targets are destroyed, the larger strategic situation develops as the campaign progresses allowing you to select from more targets for each mission, decreasing the number of enemy defenses, or making it more difficult to select politically sensitive targets. While the movement and combat are rather abstracted and missing the tactical maneuvering of dogfighting and lining up for a bomb run typical in a two-player game, they are well suited to a squadron-level solitaire game. The variety of campaigns to choose from and the number of targets available for each campaign, as well as the variety of aircraft and munitions to use and the randomness of enemy defenses, provide a great deal of replayability – no two campaigns will ever be exactly the same. I have found Phantom Leader to be an entertaining and challenging game.
October 28, 2015 12:00 AM
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