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Manufacturer: Horrible Guild

Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker, and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalized for any open connections, so plan carefully!

Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more, with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward, so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time, so no two games will be the same!

But wait, there's more! Draw unprecedented, mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die, villages give bonus points if they are close to a station, universities unlock extra special routes - use these effects wisely and you'll score big!

Railroad Ink Challenge comes in two versions, each one including one expansion with an additional dice set that adds new special rules to your games. Use oases to protect your cacti from the arid desert climate in the Shining Yellow Edition!


Contents:
4 Route Dice
2 Canyon Dice
2 Desert Dice
4 Boards
4 Markers
1 Rulebook
6 Goal Cards
3 Canyon Expansion Goal Cards
3 Desert Expansion Goal Cards

Ages: 8+
Players: 1-4
Game Length: 15-30 minutes


This game can be played on its own or combined with the Lush Green Edition for enhanced play.

4.4 out of 5 stars

5 of 5 reviews


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5 reviews

Filler game

Average rating of 4 out of 5 stars

Good filler or solo game. Icons on draw space could be a little more obvious. Easy to overlook in the midst of everything else going on. Takes a bit more explaining than some other filler games but not too difficult to teach. Can be combined with other colored Railroad Inc and/or expansions.

April 19, 2024 4:02 PM

Quick and Easy to Learn

Average rating of 4 out of 5 stars

This is my first railroad ink game, and I’ve got to say it was SUPER easy to learn, and the game itself also goes fairly quickly. I think it’s a great game to take with you when traveling, as it doesn’t include a massive board or lots of complicated pieces. Would love to try some of the other editions/expansions!

April 5, 2024 6:59 PM

Railroad Ink is Great: Shining Yellow is not the Best

Average rating of 4 out of 5 stars

As per the title, I love Railroad Ink. I think it's a fun, cute, relaxing game that I enjoy with people and solo. The only caution I'd give is that I think the expansions in Shining Yellow are quite a bit weaker than Lush Green. The Cactus one is fine though, much more so than other expansions, its die rolls can render it irrelevant. The first game I played of it we rolled nothing but Cacti and suns, no oasis. This means each turn we drew cacti, only to erase them. Everyone scored 3 points from it at the end of the game. It had no impact on decision making. The Canyon expansion is a little better because it contains more a risk reward. You can only bridge so many canyons and you get points for your largest one. If you don't have Railroad Ink and want to know if you should get this vs Green/Red/Blue I'd say this. Get Green if you can. Period. If you already have green and just want more expansions. I'd get Blue and maybe Red first. If you can't get Green I might still advise toward Yellow because Railroad Ink Challenge is more gamery (and, I think, fun) than the base game.

August 11, 2021 9:26 PM

New and Improved

Average rating of 5 out of 5 stars

I picked up the Red and Blue versions of the game a couple years ago and have enjoyed them with my family. Combined, they allow for twelve players - ideal for larger gatherings, and play is pretty quick, with little to no set up time. I ordered Green and Yellow together, and am pleased to see that the basic gameplay is still the same, but with some additions that keep things interesting. The dice have changed a little, with double curved roads and rails making things a bit harder. The player boards are a little different, with several added features (towns, universities and factories) that reward you for meeting their requirements. Also new to these editions are the goal cards, that add a bit of a race to the game (whoever finishes first gets the most points) - these offer a little more competition and variety. Something to keep in mind - while the earlier editions supported six players each, these support only four each. They are all compatible, but I believe that would mean ignoring the new features on the boards - everything else should work fine. Just like the earlier editions, Yellow contains two mini-expansions: Deserts and Canyons. They both look great amd come with their own goal cards.

June 26, 2021 8:43 PM

Way Better Than The Standard Editions

Average rating of 5 out of 5 stars

These challenge version of RRI adds more of a brain burning feel to the game. The player interaction cards are definitely something to pay attention to in the game, and give the game that nail-biting feeling you may experience from the milestones in TFMars. The expansion dice add a good deal of fun to the game, and even the easy cacti dice can be brutal and unforgiving with poor use of placement. The boards erase nicely, and everything stores in a compact box with a nice magnetic side panel.

June 12, 2021 7:24 PM

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