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Manufacturer: Indie Boards and Cards


A stand-alone game in the dystopian universe.


In the not too distant future, you are a leading person of interest with connections to both the established government and underground rebellion. This popular uprising has brought the government to its knees and now the country is in chaos with different factions competing for power in the newly formed "democracy." In this environment anyone can become president if they can find the support and eliminate their rivals.


Coup: Rebellion G54 is the exciting sequel to Rikki Tahta's award-winning game, Coup. It uses the same lightning fast rules found in Coup - claim, counter, challenge and bluff - and then adds an exciting strategic layer via character selection. Before each game starts, five character roles are chose randomly from 25 different cards. Each of the five characters has a unique ability - the combination of abilities and interplay between them makes each game unique.


Ages: 14+
Players: 3-6
Game Length: 15 minutes

4 out of 5 stars

2 of 2 reviews


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2 reviews

Fails to be a Proper Coup-Followup.

Average rating of 4 out of 5 stars

I'm assuming you're looking into purchasing this game after playing endless of hours of "Coup" and its expansion "Coup: Reformation". This game, though has over 25 new roles... fails to serve its purpose, and that is being more of a deep, strategic coup game. The main objective is the same as "Coup", but with more roles, you pick 5 at random, and start a game of Coup. I'm sure one can predict what happens in such scenarios, with 25 roles, the game can come off as a bit... unbalanced, and even if you were to stick to 5 roles, that simply wouldn't be enough to succumb, and substitute this game with the base "Coup". It falls short as the box is quite heavy, (As big as the box of Dominion or Catan, if not bigger!) and given that it's very much unbalanced with its roles, you'd come across yet another flaw: The same roles block each other. Meaning that you have less characters with abilities that could counter one another, but more of the same ones blocking each other with the action a player is trying to initiate. If you're considering on enhancing "Coup", simply purchase "Coup: Reformation" or even the KickStarter Edition of "One Night Revolution" to get the "Speculator" role which replaces the "Duke", and enhances a better experience. That said, you will not find this game on the table as much after a few plays, and would revert back to the base "Coup" simply because Rebellion does NOT live up to its expectations.

July 10, 2016 4:20 PM

Ryan

Average rating of 4 out of 5 stars

I'm assuming you're looking into purchasing this game after playing endless of hours of Coup and its expansion Coup: Reformation. This game, though has over 25 new roles... fails to serve its purpose, and that is being more of a deep, strategic coup game. The main objective is the same as Coup, but with more roles, you pick 5 at random, and start a game of Coup. I'm sure one can predict what happens in such scenarios, with 25 roles, the game can come off as a bit... unbalanced, and even if you were to stick to 5 roles, that simply wouldn't be enough to succumb, and substitute this game with the base Coup. It falls short as the box is quite heavy, (As big as the box of Dominion or Catan, if not bigger!) and given that it's very much unbalanced with its roles, you'd come across yet another flaw: The same roles block each other. Meaning that you have less characters with abilities that could counter one another, but more of the same ones blocking each other with the action a player is trying to initiate. If you're considering on enhancing Coup, simply purchase Coup: Reformation or even the KickStarter Edition of One Night Revolution to get the Speculator role which replaces the Duke, and enhances a better experience. That said, you will not find this game on the table as much after a few plays, and would revert back to the base Coup simply because Rebellion does NOT live up to its expectations.

July 10, 2016 12:00 AM

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