The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game's end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds.
Contents:
4 Royalties Markers
102 Influence
16 Tents
120 Dice
4 Ships
24 Craftspeople
1 First Player Marker
4 Tent Tiles
8 Pass Tiles
20 Tower Tiles
27 Invention Tiles
27 Research Tiles
42 Workshop Tiles
6 Starting Workshop Tiles
8 Camel Tiles
3 Dummy Tokens
50 Silver
44 Device Cards
6 Setup Cards
4 Player Aids
1 Reference Card
15 Scheme Cards
6 Dummy Cards
1 Score Pad
18 Device Boards
4 Player Boards
1 Main Board
1 Rulebook
Ages: 14+
Players: 1-4
Game Length: 90-120 minutes
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