Manufacturer:
Monte Cook Games
A Good Scare Makes For A Great GameIt's the abandoned corridor, the flickering light never quite reaching the deeper shadows. It's that cry in the distance - a child's wail, or some weird animal bleating? It's the gentle breath on the neck, or that slithering motion just past the edge of the light. It's horror, and whether it's a terrifying one-shot game, an entire campaign fighting against the darkness, or an edge of tension added to a more conventional adventure, it makes for great roleplaying experiences.
Build an entire campaign battle Lovecraftian cults or surviving the zombie apocalypse. Run one-shots that pit the players against masked slashers, crawling xenomorphs, or sinister spirits? Or just get the most fun out of your lich queen and her minions at the lowest depths of your dungeon. No matter how you use horror at your table, this book gives you all the tools you need to create hair-raising game sessions and nail-biting campaigns.
Inside this book, you'll find:• A thorough exploration of the many subgenres of horror, from slasher films to classic vampires, psychological thrillers to monster invasions, zombie apocalypses to hauntings to demons - and more!
• Great advice on building your own horror campaign and setting, whether wholly original or kit-bashed from shows or fiction you love.
• An encyclopedia of Cypher System horror mechanics, including rules for last survivors; ghostly help from dead PCs; hallucination and dreams reset; possession; secret twists; and backup characters for games with high body counts.
• Dozens of creatures, artifacts, and cyphers.
• A complete horror setting: Masters of the Night. There are creatures in our world that should frighten any rational human. But there are things in the shadows that frighten even the monsters.
• Three Cypher Shorts adventures that explore different horror genres.
A copy of Cypher System 2E RPG: Rulebook is necessary to use the contents of this book.