Conquest: Hundred Kingdoms - Chapter Mage

Conquest: Hundred Kingdoms - Chapter Mage

Product #PBW7222

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Regular Price: $24.99

Special Price: $19.99

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Manufacturer: Para Bellum Wargames

38mm Scale

To understand magic, one must first grasp that it is Primordial in aspect. Balance remains anathema to it in almost any form. Human mages have long been considered the weakest practitioners of the Art on Eä, their essence associated with Creation as much as Destruction with each of the elements, traditionally associated with Balance, equally represented. Without a serious imbalance, such as that present within the Dweghom, the power a human can channel without assistance is severely limited. This is not to say that a fully trained Chapter Mage is not capable of turning the course of a battle, merely that he will do so through the opportune application of power at the right time, rather than through the overwhelming application of power on the battlefield the way a Dweghom Pyromancer might.

Resin components.

Contents:
1 Chapter Mage
1 Command Card


Miniatures are supplied unpainted. Preparation and assembly may be required.

Conquest now offers an entire, two-in-one wargaming experience, all with the same Conquest minis: The Last Argument of Kings and First Blood! Veteran Conquest players already have everything they need to play First Blood; one would only need to download the FREE First Blood rules. For newcomers, as one's collection grows, it provides one with the opportunity to use one's Models to play its Mass Battles brother, again, simply by downloading the FREE rules of both game play styles. The First Blood rules are available here.