Mice and Mystics - Heart of Glorm Expansion

Mice & Mystics: Heart of Glorm Expansion

Product #PLDMM002

Regular Price: $31.99

Special Price: $25.99

5 In stock
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Manufacturer: Z-Man Games

Beautiful glow-worm, shimmer, shimmer!
Shine your light brightly through pain so glum,
Follow love's arrow along the thumb,
Ne'er mind life's sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.


Evil stirs Within the Castle

Prince Collin and his friends defeated Vanestra, and thought evil had been banashed from the castle forever. But deep withing those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensare the Prince and his friends, and forever change the course of history for the mouse-town of Barksburg.

A New Storybook For Mice and Mystics!

The Heart of Glorm storybook picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.

Contents:
1 Six Chapter Storybook
2 Figures
13 Search Cards
9 Ability Cards
13 Initiative Cards
1 Nere Character Card
9 Encounter Cards
6 Cheese Tokens
1 Clockwork Mortar Token
4 Pet Slug Tokens
4 On Fire Markers
6 Potion Ingredient Markers
1 Pack Rat Peddler Token
4 Skulker Rat Tokens
1 Fireproof Achievement Token
1 Marksman Achievement Token


Ages: 7+
Players: 1-4
Game Length: 60-90 minutes


Due to distribution restrictions we are only able to ship this product to the United States, Puerto Rico and U.S. Virgin Islands.



Mechanisms:

• Area Movement
• Cooperative Game
• Dice Rolling
• Role Playing
• Variable Player Powers
• Variable Phase Order