Manufacturer:
Restoration Games
Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping!
This expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders! Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make their way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine.
Contents:1 Spider Springs Peninsula
1 Spider Launcher
21 Spiders
1 Large Spider Egg
11 Small Spider Eggs
2 Bridges
3 Ember Marbles
18 Cards
Instruction Sheet
Ages: 7+
Players: 2-4
Game Length: 30-60 minutes
This is not a stand-alone game. A copy of Fireball Island: The Curse of Vul-Kar is required to play.
Mechanisms:
• Action/Movement Programming
• Action Points
• Area Movement
• Pick-up and Deliver
• Press Your Luck
• Set Collection
• Take That