Tainted Grail: Stretch Goals - Age of Legends & Last Knight Campaigns

Tainted Grail: Stretch Goals - Age of Legends & Last Knight Campaigns

Product #AWTG02

Regular Price: $109.00

Special Price: $87.99

20+ In stock
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Manufacturer: Awaken Realms

This Stretch Goals box includes two additional full-size campaigns, each offering a vast world to explore and countless hours of mysteries and secrets to uncover.

In the Last Knight, players foray into frozen, apocalyptic Avalon, four hundred years after the core box campaign's events. There, they see the aftermath of all decisions made during the Fall of Avalon and bring the history of human conquest to a conclusion, while tackling new encounters, a new exposure mechanic, and dangerous locations with the help of their unlikely ally.

The Age of Legends takes place six hundred years before the core box campaign. It throws the characters into a thrilling story, alongside legends such as King Arthur, Lancelot, Merlin, and Nimue, allowing players to discover the origins of many myths and places they came to know in the other campaigns. While traveling beautiful, wild Avalon, characters will also get to command entire armies build structures, thanks to the new Military Power mechanic.

Together with the basic Fall of Avalon campaign, these two new stories create an intricately connected trilogy that spans a full millennium, and is told across hundreds of existing locations and journal pages, offering a board game experience unlike any other.

Contents:
8 Miniatures
  ‣ Naazer
  ‣ Caolin
  ‣ Duana
  ‣ Thebalt
  ‣ Fyul
  ‣ Dagan
  ‣ Mabd
  ‣ Sloan
  ‣ Donkey
8 Cardboard Character Tiles
130+ New Incredible Locations
660+ Other Cards
400+ Pages of Exciting Story
8 Introductory Letters
40 Save Sheets
1 Donkey Pack


Ages: 14+
Players: 1-4
Game Length: 120-180 minutes per Chapter


This is not a stand-alone game. A copy of Tainted Grail: The Fall of Avalon - Core Box is required to play.


Due to distribution restrictions we are only able to ship this product to the United States, Puerto Rico and U.S. Virgin Islands.



Mechanisms:

• Area Movement
• Campaign / Battle Card Driven
• Cooperative Game
• Deck, Bag, an Pool Building
• Dice Rolling
• Hand Management
• Solo / Solitaire Game
• Storytelling
• Variable Player Powers