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Manufacturer: Thames and Kosmos

Explore places, combine items, and experience stories in Adventure Games, a series of cooperative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

Unlike the cooperative Exit game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correction resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

A message tears you away from your bleak, ho-hum existence: three people have been kidnapped! Who is behind this and why is the perpetrator pulling you of all people, four suspended cops, into the matter? Time is of the essence and so you go to the abandoned asylum to start the investigation together. Will you be able to free the hostages and catch the perp? How the thriller ends is entirely up to you!

Contents:
120 Adventure Cards
  ‣ 84 Number Cards (01-84)
  ‣ 32 Miscellaneous Cards
  ‣ 4 Character Cards
1 Adventure Book
53 Tokens
4 Character Stands
18 Location Cards

Ages: 16+
Players: 1-4
Game Length: 90 minutes

4 out of 5 stars

1 of 1 reviews


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1 review

A Good Adventure Game with a Bit of Randomness

Average rating of 4 out of 5 stars

A pretty good entry in the series. This one is a bit darker in tone and had a lot of little fun secrets that are easy to miss. Like most entries, you will visit every location and look at every card in the process, so there's little reason to play it again unless you want to see reactions by specific characters. Overall, I thought the puzzles were pretty easy and the injury system was totally random and unpredictable for the most part. I am still interested in what comes next, but I wish there was a way to predict or get around danger (or just not have that). I play these games to see every location and read as much as I can, and I would rather not get punished for it. If I ranked all the games in the Adventure Games series, I would put this one in the middle. It's certainly better than Monochrome Inc, but Volcanic Island is still the best.

February 17, 2023 4:58 AM

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