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The cornerstone of any good character lies on their back. What they carry into the primeval wilds keeps them alive. Luck in the dungeon is hedged by what lies in the satchel. From medical kits to overland adventuring backpacks, the gear you carry separates success and life and catastrophe and death. The Adventurers Backpack presents an unprecedented ability to equip your character with everything they could possibly need for any situation they can encounter.
In this tomb you’ll find 34 pre generated backpacks. Backpacks designed for specific characters. Backpacks designed for specific terrain. Backpacks designed for specialists. Overland-basic, Overland-expert, Dungeon-basic, Dungeon-expert, medical kits, thieves tools and so much more. Flesh your character out with all the equipment they are going to need*!
With this equipment comes 14 expanded classes from your Castles & Crusades game. Complete to 24th level you’ll find the divine knight, pacer, archer, rune mark and so much more. Play the Seeker and you’ll see the value of primes like never before. An magic user channeling their magic into the world around them. So much more.
The Adventurers Backpack has a new angle. Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. Herein we delve into all 27 classes taken from the Players Handbook and this book and and unleash the power of multiclassing, enhanced classes and switching classes. Create new characters that combine the powers of several classes, or breath life into old characters, long used to the campaign trail, by switching classes!
And in the end you’ll want guard dog, a simpler hand to hand combat system, counter spells and spell duals, an introduction to plane travel and more. The Adventurers Backpack is the resource you are looking for.
*Weapons not included!
System: Old School Revival
Hardcover
224 Pages
This is not a Core Rulebook. A copy of Castles & Crusades RPG: Players Handbook 11th Printing is required to play.
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