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In the world of outlaw motorcycle gangs, Vakr Baldrsson is on his way to infamy. He was just another angry young racist with dreams of genocide. He yearned for a glorious past that never happened. Then he glimpsed the truth. Of a world beneath the one we think we know. Of a world of ancient Powers that hunger and feed on our flickering lives. Of the world as it really is, always was, and forever will be. He learned how to bring his grandest dreams to life.
Vakr Baldrsson, hardened priest of the oldest ways, rode to freedom in thunder. He joined a friend's struggling gang and stole it, laughing. He carved sigils and chanted prayers. He drew strength from the Earth. He means to serve those deathless Powers until he becomes one himself.
Your Agents might have other ideas.
Wolves is a scenario for Delta Green: The Role-Playing Game. The Agents find themselves in the violent badlands of northwest America. A stray name has caught the attention of Delta Green, a name from the past. The Agents have to make sure that past stays dead. They may come to wish that it had stayed dead. Or they might already know better.
In the world of Delta Green, the past never truly dies.
System: Delta Green
This is not a Core Rulebook. A copy of Delta Green RPG: Core Rulebooks is required to play.
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