Maladum: Oblivion's Maw Expansion (New Arrival)
$57.99
$63.99
You save -$6.00
1 - 6 Players
Playtime: 60 minutes or less
Product Highlights:
Action Points
Cooperative Game
Dice Rolling
Grid Movement
Measurement Movement
Modular Board
Role Playing
Scenario / Mission / Campaign Game
Semi-Cooperative Game
Solo / Solitaire Game
Variable Player Powers
Variable Set-up
Manufacturer:
Battle Systems
This narrative expansion for Maladum introduces new otherworldly betentacled monstrosities to test your mettle. All of the new gameplay elements can be experienced through a new narrative campaign or integrated into your other games.
Oblivion's Maw continues the narrative established in Dungeons of Enveron. The Malagaunt has become unsatisfied with his undead hordes and begins experimenting with dimensional boundaries to attain greater power . . . Emerging from the other side is the Corrupter, a gargantuan magical beast that feeds on Maladum.
• Encounter six new Wandering Beasts created as otherworldly energy leaks through dimensional breaches.
• The Event Card pool is expanded with new Environment, Dungeon and Veteran cards.
• New terrain forms an ancient sanctum where you'll locate arcane Talismans to summon (or banish!) the Corrupter.
Contents:
1 Rulebook
7 Miniatures
‣ The Corrupter (1 Maw & 7 Tentacles)
‣ 6 Wandering Beasts
4 Character Boards
15 Event Cards
1 Side Quest Card
1 Hidden Location Card
2 Reference Card
12 Counters
51 Equipment Tokens
1 Maw Die
1 Tentacle Die
24 Plastic Clips
27 Printed Terrain Components
Ages: 14+
Players: 1-6
Game Length: 45-120 minutes
This is not a stand-alone game. A copy of Maladum: Dungeons of Enveron is required to play.
Oblivion's Maw continues the narrative established in Dungeons of Enveron. The Malagaunt has become unsatisfied with his undead hordes and begins experimenting with dimensional boundaries to attain greater power . . . Emerging from the other side is the Corrupter, a gargantuan magical beast that feeds on Maladum.
• Encounter six new Wandering Beasts created as otherworldly energy leaks through dimensional breaches.
• The Event Card pool is expanded with new Environment, Dungeon and Veteran cards.
• New terrain forms an ancient sanctum where you'll locate arcane Talismans to summon (or banish!) the Corrupter.
Contents:
1 Rulebook
7 Miniatures
‣ The Corrupter (1 Maw & 7 Tentacles)
‣ 6 Wandering Beasts
4 Character Boards
15 Event Cards
1 Side Quest Card
1 Hidden Location Card
2 Reference Card
12 Counters
51 Equipment Tokens
1 Maw Die
1 Tentacle Die
24 Plastic Clips
27 Printed Terrain Components
Ages: 14+
Players: 1-6
Game Length: 45-120 minutes
This is not a stand-alone game. A copy of Maladum: Dungeons of Enveron is required to play.
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