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In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge.
Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control. Will you create the best deals for yourself, and come to rule over this great isle?
Contents:
49 Pact Cards
8 Faction Cards
2 Reference Cards
70 Influence Tokens
1 Season Marker
1 2nd-Player Marker
12 Point Tokens
1 Canvas Mat
1 Rulebook
Ages: 10+
Players: 2
Game Length: 15-20 minutes
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