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FORTUNE FAVORS THE BOLD...
THOSE WHO LIVE LONG ENOUGH, THAT IS.
The year is 2084. Our world is ruled by ruthless megacorps who have succeeded in turning what's left of nation-states into their puppets. In what is known as the Sixth World, magic has returned and exists alongside technological advancements such as cybernetic implants and the ubiquitous information network that is the Matrix. Living alongside humans are orks, elves, trolls, and dwarfs; each of them trying to scrape by in high-tech yet poverty-stricken sprawls.
And yeah, we have dragons too.
ANARCHY 2.0 focuses on freelance operatives, known as Shadowrunners, hired to do the corps' dirty work, all the while maintaining plausible deniability for their employer. Some of those shadowrunners are just in it for the money, some do it for the kicks, while others are neo-anarchist idealists who still hope to stick it to the man.
Will you turn into a cybered killing machine with the moral code of a street samurai? Manipulate the flow of mana to bend it to your will and sling spells as a mage? Scour the Matrix to hack your opponents as a decker? Or provide surveillance and fire support for your team with powerful drone swarms as a rigger? Shadowrunners live on the edge. But if you wanna do more than survive the corps, and become a legend, you're going to have to be bold, take risks... and accept the consequences.
Welcome to the Shadows, omae, and may the spirits favor you.
SHADOWRUN: ANARCHY 2.0 is the new rules-light, story-driven alternate core rulebook for the Shadowrun tabletop roleplaying game.
Inside this book, you'll find:
• a detailed description of the game's world,
• easy-to-grasp rules for fast-paced action,
• a vast collection of NPCs to populate your games,
• a 4-part campaign designed for beginners and veterans alike.
System: Shadowrun
Hardcover
322 Pages
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