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Manufacturer: Pelgrane Press

Enter a Realm of Powers & Perils!

In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue.

Gather your wits, your allies, and your blade! You have three key advantages in your quest, three boons that see you through the perils that await.

First, you're accompanied by a trusty Companion - a wise mentor, a stalwart servant or a cryptic ally. You may fight alone, but your Companion travels with you, offering sage counsel and assistance.

Second, you wield a relic from the dark days of old, a treacherous artefact of terrible power. If your relic falls into the wrong hands, it would be a disaster - but you have the strength and courage to use its powers for good ends.

Third, you're a hero of great skill and insight. You'll read the riddle of this broken world and battle evil in all its many forms.

One Game Master, One Player. The Paragon Blade retunes, rebuilds and reenvisions the acclaimed GUMSHOE investigative rules set for one player and one GM - the GUMSHOE One-2-One system. Together you create a story that evokes classic tales of swords and sorcery.

Can't find an entire game group who can play when you can? Want an intense head-to-head gaming experience? Looking for a game to play online which fits superbly with virtual tabletops? The Paragon Blade includes all the rules you need to play, plus a detailed approach to building your own heroes and quests.

Three Heroes, Three Quests. In the wilderness beyond the Gloamwood, barbarian hero Conn the Unslain must race against time to seek a cure for a demonic curse in Heart of the Beast!

Magic is considered a crime in the Empire of Hekte - so Aletheia the Scholar must conceal her powers from her father the magistrate while helping him investigate the mystery of The Isle of Death.

Mysterious thief Puc is master of the shadows in the great city of Tyros Ashem. In The Thief of Souls, a necromantic cult seeks to unleash a deadly plague and bring about the end of the world. Can Puc steal the jar of doom before it's opened?

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