The Rock of Chickamauga (New Arrival)
$111.99
$140.00
You save -$28.01
SKU:
FPG13000
2 - 4 Players
Playtime: 180 minutes or less
Product Highlights:
Area Majority / Influence
Area Movement
Card Play Conflict Resolution
Scenario / Mission / Campaign Game
Simulation
Manufacturer:
Flying Pig Games
The Rock of Chickamauga is the next game in the Black Swan series and follows closely on the heels of A Most Fearful Sacrifice. Using the same proven game system, The Rock of Chickamauga covers the entire Battle of Chickamauga, fought from September 18th through the 20th, 1863 in northern Georgia. The Union Army of the Cumberland, under William Rosecrans, is driving south from Chattanooga, hoping to envelop and trap Braxton Bragg's Confederate Army of Tennessee in its vise. But Bragg anticipates the maneuver, pulls back and then counterattacks the overextended Union forces. They meet along Chickamauga Creek, the "River of Death", in an epic struggle.
This scenario-driven, two-player war-game utilizes the ACW operating system called the Black Swan system, which is closely related to the Blind Swords game system first introduced in the game The Devil's To Pay!. This version of the system is specifically designed to handle larger-scale battles yet keep rules overhead low. players will trigger activations by Corps instead of by lower-level formations but they still have tactical decision-making choices by needing to determine which Divisions get activation priority. Players will use card draws rather than chit pulls.
Contents:
1 Full-Color Rulebook
1 Full-Color Scenario Book
2 Game Maps Equaling 15 Square Feet
352 Counters (13/16in)
176 Counters for Admin Markers (5/8in)
99 Game Cards
3 Double-Sided Player Aid Cards
7 Large Command Displays (11 x 17in)
6 Dice
Ages: 15+
Players: 2 (4 can play the larger scenarios)
Game Length: 60 - 4,320 minutes
This scenario-driven, two-player war-game utilizes the ACW operating system called the Black Swan system, which is closely related to the Blind Swords game system first introduced in the game The Devil's To Pay!. This version of the system is specifically designed to handle larger-scale battles yet keep rules overhead low. players will trigger activations by Corps instead of by lower-level formations but they still have tactical decision-making choices by needing to determine which Divisions get activation priority. Players will use card draws rather than chit pulls.
Contents:
1 Full-Color Rulebook
1 Full-Color Scenario Book
2 Game Maps Equaling 15 Square Feet
352 Counters (13/16in)
176 Counters for Admin Markers (5/8in)
99 Game Cards
3 Double-Sided Player Aid Cards
7 Large Command Displays (11 x 17in)
6 Dice
Ages: 15+
Players: 2 (4 can play the larger scenarios)
Game Length: 60 - 4,320 minutes
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