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Manufacturer: Modiphius Entertainment

Awesome Expeditions Through Uncharted Territory!

It is said it is the journey rather than the destination which is more important and Unexplored fills in the blank spaces on the map, agents often simply "redline" through before their next epic encounter.

No corner of the globe is safe from the unholy alliance of cultists and the Mythos, and agents should be prepared to traverse all kinds of dangerous terrain to carry out their assignments.

From the dark depths of perilous caverns to the sweltering jungles of the tropics, from the peaks of snow-capped mountains to the merciless sands of the desert, Unexplored allows you to traverse six separate biomes, randomly generating missions, challenges and adventures, with exciting expeditions through unknown territory.

Create endless forms of wilderness adventure, either on the fly, in preparation for a game session, or as inspiration for adventures of your own.

Discover how weather, hazards and environmental conditions will affect each expedition, explore creative uses for Threat, detect new NPCs and deploy dangerous denizens like panthers, cougars and alligators!

Each chapter concludes with four detailed locations with a main mission and a host of adventure seeds to use as the climax for each journey, or provide an entertaining diversion along the way.

Inside this book, you'll find:

 • Full rules for wilderness traversal, supplies, weather, and survival

 • Six challenging biomes: Caves and Caverns, Deserts, Forests, Jungles, Mountains and Hills, and Plains

 • Unique events, challenges, and encounters for each environment

 • Hazards, terrain, easter eggs, and even special effects unique to each biome

 • Detailed mission locations and adventure seeds for every biome!

Softcover

Requires the Achtung! Cthulhu core books to run.

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1 review

Great GM Tool

Average rating of 5 out of 5 stars

With the pirmary focus of Achtung! Cthuluhu being scenario based, I was looking for a way to run a different kind of campaign. Something where the players had a bit more control and say, versus the railroaded mission or campaign. Enter Unexplored. While this book is not a campaign itself, it provides some fantastic tools to knit together missions, scenes, and allow for a less structured campaign to be easily run. Are your agents in a forest moving toward an objective, need to have some random encounters or atmospheric fill, there's a table for that. Need a quick scenario idea, there's pregenerated maps with ideas and plot hooks. Perfect set of tools for the GM to fill in the red line as they say between scenarios and provide a more cohesive campaign.

July 25, 2024 8:41 PM

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