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Will you dare to cross the threshold of the haunted Mysterium Manor?
In this asymmetric cooperative game, one player adopts the role of the ghost and others play as psychics. All players share the same goal of shedding light on the strange circumstances surrounding the ghost's death and laying his spirit to rest at last. Unable to speak, the ghost attempts to communicate by sending visions to the gathered psychics, who will be able to reconstruct the events of the fateful evening by correctly interpreting these thereal messages. Cooperation and inspired guesswork will facilitate their task of unmasking the culprit.
But time is short! The team has only seven hours in which to contact the ghost and solve this enduring mystery ...
Step inside, be seated, and let your intuition guide you!
Contents:
6 Intuition Tokens
6 Sleeves
6 Clairvoyance Level Markers
36 Clairvoyance Tokens
1 Clock Board
4 Progress Boards
18 Character Psychic Cards
18 Location Psychic Cards
18 Object Psychic Cards
1 Game Screen
1 Sand Timer
18 Character Ghost Cards
18 Location Ghost Cards
18 Object Ghost Cards
6 Ghost Tokens
84 Vision Cards
6 Culprit Tokens
3 Crow Markers
1 Clairvoyance Track
Rulebook
Ages: 10+
Players: 2-7
Game Length: 30-45 minutes
Due to distribution restrictions we are only able to ship this product to the United States, Puerto Rico and U.S. Virgin Islands.
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1 - 10 of 25 reviews
Fun party game
Easy to pick up and goes over well with a more casual crowd
January 11, 2024 5:12 PM
Mysteriumm review
Really good game
January 8, 2024 5:02 AM
Like Dixit? Fewer tears with this one!
My family (two elementary-aged kids plus parents) loves Dixit. But there is always a winner with that game. Enter Mysterium, which follows the basic gameplay as Dixit, but is cooperative. If you like Dixit, you'll like this. Decent replayability, though the same group will probably stumble into a meta eventually.
December 3, 2021 1:36 AM
ehh
Simple game. As the ghost trying to get the other players to figure out what you’re trying to tell them, you develop a system. You can knock twice for yes once for no. Get a flash light for added mood to the game. Flashing instead of knocking. You have the most random cards with images on them. Let me tell you, it’s not as easy as you think when you’re searching for that perfect clue to pass to the person you can’t communicate with. What you think is so obvious isn’t always the case for them. The artwork is truly beautiful. Sadly we haven’t played the game very much because we didn’t really take a liking to it. We’ve tried it out about 4 times. Ranging from 2 – 4 players. It seems to be a better play with more people. Bringing the game out once a year it’s a great play but not something we would play that often. Not to say that someone else wouldn’t get more play out of it, that’s just how our group feels. Instructions weren’t terrible, we did watch a YouTube video on the game play which made it super simple.
November 25, 2017 2:04 PM
bubblerider
Simple game. As the ghost trying to get the other players to figure out what you’re trying to tell them, you develop a system. You can knock twice for yes once for no. Get a flash light for added mood to the game. Flashing instead of knocking. You have the most random cards with images on them. Let me tell you, it’s not as easy as you think when you’re searching for that perfect clue to pass to the person you can’t communicate with. What you think is so obvious isn’t always the case for them. The artwork is truly beautiful. Sadly we haven’t played the game very much because we didn’t really take a liking to it. We’ve tried it out about 4 times. Ranging from 2 – 4 players. It seems to be a better play with more people. Bringing the game out once a year it’s a great play but not something we would play that often. Not to say that someone else wouldn’t get more play out of it, that’s just how our group feels. Instructions weren’t terrible, we did watch a YouTube video on the game play which made it super simple.
November 25, 2017 12:00 AM
Can a ghost and some psychics solve a murder?
This is a great cooperative game that is for gamers and non-gamers alike. The rules are simple and plays smoothly for the most part. I really dig the Interpretation of the Visions concept. The only issue I have is sometimes the Ghost player gets stuck with vision/clue cards that don't work well and can lead to some frustration. Setting the game on a easier difficulty level can help with this. Also, the experience for the Ghost player is different from the Psychic players, so I encourage playing both. The components are gorgeous in my opinion. This has hit the table several times with all sorts of gamers (and non-gamers) and it has always been an enjoyable experience, win or lose. I highly recommend this game!
April 17, 2017 2:21 AM
James
This is a great cooperative game that is for gamers and non-gamers alike. The rules are simple and plays smoothly for the most part. I really dig the Interpretation of the Visions concept. The only issue I have is sometimes the Ghost player gets stuck with vision/clue cards that don't work well and can lead to some frustration. Setting the game on a easier difficulty level can help with this. Also, the experience for the Ghost player is different from the Psychic players, so I encourage playing both. The components are gorgeous in my opinion. This has hit the table several times with all sorts of gamers (and non-gamers) and it has always been an enjoyable experience, win or lose. I highly recommend this game!
April 17, 2017 12:00 AM
Ghost Clue - Who ya gonna call?
Mysterium is a game which has quickly become one of my groups most played games. I played the original version about a year ago and had a lot of fun, even though I couldn't read any of the rules since it wasn't in English. This version has the same art on the Dream cards as the original, but the new person, place, and weapon cards are all new. They tend to be a bit darker, which I think works well. The biggest improvement in this version is the Ghost's "Screen". In the original version, you had to maintain different stacks of cards for each player, a stack of cards for the other items in play, and prevent the players from seeing them. In this version, you have a very hefty screen with pockets for each player to organize your side of the game. This makes keeping track of everything a lot easier and lets the game run much smoother. Another change is the betting system, which wasn't present in the original. After everyone figures out what clue they want to guess, you have the ability to bet on if you think they are correct or incorrect. Each correct guess takes you further on a track determining how many clues you get to see at the end-game. This mechanic, to be honest, feels a little tacked on, but for the most part works. The problem comes in when you are fairly certain everyone is right, but all you have are incorrect guess tokens. You end up just guessing players are wrong for the off-chance they actually are, regardless of what you believe because you get the tokens back at the end of turn 3. I would highly recommend this to any group of gamers who enjoys cooperative games with a bit of abstraction. Trying to guess the clues is a lot of fun but I find my love of the game comes from behind the ghost screen. I love watching people try to sort out my clues as a team and love seeing how one player will completely change the mind of the group causing the player to make an incorrect guess due to some minute part of the clue I didn't even consider! The game is amazing and this version is extremely well put together.
July 3, 2016 8:09 AM
Ghost Clue - Who ya gonna call?
Mysterium is a game which has quickly become one of my groups most played games. I played the original version about a year ago and had a lot of fun, even though I couldn't read any of the rules since it wasn't in English. This version has the same art on the Dream cards as the original, but the new person, place, and weapon cards are all new. They tend to be a bit darker, which I think works well. The biggest improvement in this version is the Ghost's "Screen". In the original version, you had to maintain different stacks of cards for each player, a stack of cards for the other items in play, and prevent the players from seeing them. In this version, you have a very hefty screen with pockets for each player to organize your side of the game. This makes keeping track of everything a lot easier and lets the game run much smoother. Another change is the betting system, which wasn't present in the original. After everyone figures out what clue they want to guess, you have the ability to bet on if you think they are correct or incorrect. Each correct guess takes you further on a track determining how many clues you get to see at the end-game. This mechanic, to be honest, feels a little tacked on, but for the most part works. The problem comes in when you are fairly certain everyone is right, but all you have are incorrect guess tokens. You end up just guessing players are wrong for the off-chance they actually are, regardless of what you believe because you get the tokens back at the end of turn 3. I would highly recommend this to any group of gamers who enjoys cooperative games with a bit of abstraction. Trying to guess the clues is a lot of fun but I find my love of the game comes from behind the ghost screen. I love watching people try to sort out my clues as a team and love seeing how one player will completely change the mind of the group causing the player to make an incorrect guess due to some minute part of the clue I didn't even consider! The game is amazing and this version is extremely well put together.
July 3, 2016 8:09 AM
Ghost Clue - Who ya gonna call?
Mysterium is a game which has quickly become one of my groups most played games. I played the original version about a year ago and had a lot of fun, even though I couldn't read any of the rules since it wasn't in English. This version has the same art on the Dream cards as the original, but the new person, place, and weapon cards are all new. They tend to be a bit darker, which I think works well. The biggest improvement in this version is the Ghost's "Screen". In the original version, you had to maintain different stacks of cards for each player, a stack of cards for the other items in play, and prevent the players from seeing them. In this version, you have a very hefty screen with pockets for each player to organize your side of the game. This makes keeping track of everything a lot easier and lets the game run much smoother. Another change is the betting system, which wasn't present in the original. After everyone figures out what clue they want to guess, you have the ability to bet on if you think they are correct or incorrect. Each correct guess takes you further on a track determining how many clues you get to see at the end-game. This mechanic, to be honest, feels a little tacked on, but for the most part works. The problem comes in when you are fairly certain everyone is right, but all you have are incorrect guess tokens. You end up just guessing players are wrong for the off-chance they actually are, regardless of what you believe because you get the tokens back at the end of turn 3. I would highly recommend this to any group of gamers who enjoys cooperative games with a bit of abstraction. Trying to guess the clues is a lot of fun but I find my love of the game comes from behind the ghost screen. I love watching people try to sort out my clues as a team and love seeing how one player will completely change the mind of the group causing the player to make an incorrect guess due to some minute part of the clue I didn't even consider! The game is amazing and this version is extremely well put together.
July 3, 2016 8:08 AM
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