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Manufacturer: Ion Game Design

This module links High Frontier 4 All with the next game in the series, Interstellar.

As Factions settle the Solar System and adopt a commodity economy based upon isotope rocket fuel, the physiology of spaceborns change, augmenting themselves to adapt to the space environment of low gravity and high radiation. Terawatt rocket technology introduces starships and the science of cybernetics allows humans-machine hybrids to expand to the stars.

New Features:

  ‣ Contract cards give you advanced income and objectives.

  ‣ Colonist cards, including the new "spaceborn" type.

  ‣ Augmentation chis to upgrade your humans.

Contents:
42 Double-sided Contract Cards
16 Colonist Cards
36 Augmentation Chits
2 "Module 4: Exodus" Placards
1 "Module 0: Politics" Solitaire Placard


Ages: 14+
Players: 1-6
Game Length: 30-240 minutes


This is not a stand-alone game. A copy of High Frontier 4 All is required to play.

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