Manufacturer:
Capstone Games
The colony has been troubled from the beginning. Even without the disconcerting witchery within the village, settling new frontiers has proven remarkably difficult. Even so, the colony must turn its attention to the wild lands beyond the palisades, where its resources are key to survival.
Though teeming with wildlife and rich in resources, the surrounding swampland is covered in a constant mist. Attempts to expand the husbandry have met with failure. The cattle grow weak, their milk sours, while eggs are laid in various shades of green.
Is the witchcraft going on within the small community only a symptom of a grander, unnatural phenomenon? Can the countryside be cleansed to turn the colony into a thriving colonial foothold?
Contents:50 Hunter Cards
50 Witch Cards
9 Villager Cards
9 Suspect Cards
4 Scenario Cards
3 Villager Overview Cards
30 Gloom Tokens
Ages: 12+
Players: 2
Game Length: 30-60 minutes
This is not a stand-alone game. A copy of Pagan: Fate of Roanoke is required to play.
Mechanisms:
• Area Majority / Influence
• Deck Construction
• Deduction
• Hand Management
• Variable Player Powers
• Worker Placement